EOS RFR & Channel Check

Anyone know of an efficient way to do a channel check form the remote... VS... 1 at full, at 0, 2 at full, at 0... etc....

 

Cheers.

 

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  • From the park screen, you can bring up a channel or an address at full then hit either next or last (which will take out the previous or next channel/address), or use the right thumbwheel. Push and hold down the top left button (more softkeys) and hit the park softkey to get into that screen.


    [edited by: Brian Webber at 1:24 AM (GMT -6) on Mon, Mar 17 2008]
  • Another option is to create a macro that puts you into channel check, and from there you can use the right thumbwheel to scroll through your channels.  Something to the effect of - Macro 1: 1 At Full Check Enter.  The macro editor has channel check as an option in the edit window.



    [edited by: mfarrow at 6:22 AM (GMT -6) on Mon, Mar 17 2008]
  • It is too bad that Chanel Check function does not work with groups . . .
  • I found a pretty handy way to channel check without having to go to park.

    I found that if you select your channel then hit the <@> key twice it brings the channel to level (ours happens to be FULL) and then hitting <@> again will take the channel out. You can then use the scroll wheel on the right hand side of the remote to move to next or last, then hit the <@> key twice more. Rinse and repeat of the above.

    Does anybody know of a way to check attributes from the remote yet ?- I only want to  be able to check things like scrollers, I don't really need to check any movers although thats always fun to do.

  • I have been thinking about this because I need to check my scrollers too. I think if you write a macro that says channel x color at full, then that might be a way to do it. If you have scrollers like mine that race to the end be sure to have the manual color time at something like 5.
  • I ended up just writing a scroller check cue. When my board op is done with channel check, she puts the RFR into 'playback' mode, and goes through a sequence of cues. First one brings up the scroller backs, second moves the gelstring from 0 to 100 in 20 seconds, third moves it back to 0. I'd prefer checking each individually (And I guess I could just write more cues, one fore each scroller fixture), but this certainly does the trick.

    I did the same thing for the other non-conventionals in the plot - twinspins, EFX  Plus2, Atomic3000s - just added in the cue they're used in at the end of channel check.

  • A programmer I worked with utilized multiple cue lists to handle checkout cues.  A macro entered the checkout list, and a second macro returned to the main list.  This worked quite well.

     -Josh 

  • Along with being able to use the syntax [group x] [full] [chan check]

     Has there been any discussion about being able to assign a Chan Check value to fixtures. Like all of you pipe end moving lights will chan check in this beam pallate at this focus point. Just a thought I had. 

  • Lowlight comes to mind...define Preset 999 as your lowlight preset, then go into Lowlight for your rig check. Anything without data in P999 will do its default Highlight behaviour, but put your pipe-end MLs as you'd like to check them.

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