EOS RFR & Channel Check

Anyone know of an efficient way to do a channel check form the remote... VS... 1 at full, at 0, 2 at full, at 0... etc....

 

Cheers.

 

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  • From the park screen, you can bring up a channel or an address at full then hit either next or last (which will take out the previous or next channel/address), or use the right thumbwheel. Push and hold down the top left button (more softkeys) and hit the park softkey to get into that screen.


    [edited by: Brian Webber at 1:24 AM (GMT -6) on Mon, Mar 17 2008]
  • Another option is to create a macro that puts you into channel check, and from there you can use the right thumbwheel to scroll through your channels.  Something to the effect of - Macro 1: 1 At Full Check Enter.  The macro editor has channel check as an option in the edit window.



    [edited by: mfarrow at 6:22 AM (GMT -6) on Mon, Mar 17 2008]
  • It is too bad that Chanel Check function does not work with groups . . .
  • I found a pretty handy way to channel check without having to go to park.

    I found that if you select your channel then hit the <@> key twice it brings the channel to level (ours happens to be FULL) and then hitting <@> again will take the channel out. You can then use the scroll wheel on the right hand side of the remote to move to next or last, then hit the <@> key twice more. Rinse and repeat of the above.

    Does anybody know of a way to check attributes from the remote yet ?- I only want to  be able to check things like scrollers, I don't really need to check any movers although thats always fun to do.

  • I have been thinking about this because I need to check my scrollers too. I think if you write a macro that says channel x color at full, then that might be a way to do it. If you have scrollers like mine that race to the end be sure to have the manual color time at something like 5.
  • I ended up just writing a scroller check cue. When my board op is done with channel check, she puts the RFR into 'playback' mode, and goes through a sequence of cues. First one brings up the scroller backs, second moves the gelstring from 0 to 100 in 20 seconds, third moves it back to 0. I'd prefer checking each individually (And I guess I could just write more cues, one fore each scroller fixture), but this certainly does the trick.

    I did the same thing for the other non-conventionals in the plot - twinspins, EFX  Plus2, Atomic3000s - just added in the cue they're used in at the end of channel check.

  • A programmer I worked with utilized multiple cue lists to handle checkout cues.  A macro entered the checkout list, and a second macro returned to the main list.  This worked quite well.

     -Josh 

  • Along with being able to use the syntax [group x] [full] [chan check]

     Has there been any discussion about being able to assign a Chan Check value to fixtures. Like all of you pipe end moving lights will chan check in this beam pallate at this focus point. Just a thought I had. 

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