I'm just playing around at the moment and don't have a use for it yet, but I had recorded a handful of different cue stacks that each controlled a separate parameter of our moving lights and then loaded those into the fader wing as playbacks. So fader 1 controlled the color, fader 2 controlled the gobo, fader 3 controlled the position, and so on. I'm thinking that having this knowledge would be handy when I inevitably have to busk some flashy dance show or band concert.
Anyway, I was able to record a cue stack with my movers in different effects, so in 5/1, they were in a can can; in 5/2, they were in a ballyhoo; in 5/3, they were in a spiral; and so on. I was also able to make it work with multiple other cue stacks, so 5/1 would put them in a can can, 1/5 would make them green, and 2/3 would put in a dot gobo. There was no problem with that. What I couldn't figure out is how to have the movement effects and the position cues play nicely. When I triggered 3/3 to send all the movers DSC, they stopped the effect before moving and never started again. If I was already in 3/3 and I fired 5/2 to put them in a ballyhoo, they would ballyhoo DSC. I was selective recording all my cue stacks, but it doesn't look like you can selectively record just an effect.
I'd like to have a can can going, then fire a position cue to point all the movers DSL and still can can. Can can I do that?