Movement-only effect in separate cue stack with no position information?

I'm just playing around at the moment and don't have a use for it yet, but I had recorded a handful of different cue stacks that each controlled a separate parameter of our moving lights and then loaded those into the fader wing as playbacks.  So fader 1 controlled the color, fader 2 controlled the gobo, fader 3 controlled the position, and so on.  I'm thinking that having this knowledge would be handy when I inevitably have to busk some flashy dance show or band concert.

Anyway, I was able to record a cue stack with my movers in different effects, so in 5/1, they were in a can can; in 5/2, they were in a ballyhoo; in 5/3, they were in a spiral; and so on.  I was also able to make it work with multiple other cue stacks, so 5/1 would put them in a can can, 1/5 would make them green, and 2/3 would put in a dot gobo.  There was no problem with that.  What I couldn't figure out is how to have the movement effects and the position cues play nicely.  When I triggered 3/3 to send all the  movers DSC, they stopped the effect before moving and never started again.  If I was already in 3/3 and I fired 5/2 to put them in a ballyhoo, they would ballyhoo DSC.  I was selective recording all my cue stacks, but it doesn't look like you can selectively record just an effect.

I'd like to have a can can going, then fire a position cue to point all the movers DSL and still can can.  Can can I do that?  

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  • There is a bunch of work being done in 2.3 to fix these exact problems.    Currently there is no concept in the console to tell it whether your DSC Q is supposed to stop the FX (that is cool sometimes) - or if the bally is supposed to continue based around a DSC focus (equally cool sometimes).  Currently it's just based on the order in which things are played.

    In 2.3 there will be a Effect level flag that tells the desk which you were hoping for - and then in 2.4 there will be additional playback level tools for using priority's and other busking concepts.

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  • There is a bunch of work being done in 2.3 to fix these exact problems.    Currently there is no concept in the console to tell it whether your DSC Q is supposed to stop the FX (that is cool sometimes) - or if the bally is supposed to continue based around a DSC focus (equally cool sometimes).  Currently it's just based on the order in which things are played.

    In 2.3 there will be a Effect level flag that tells the desk which you were hoping for - and then in 2.4 there will be additional playback level tools for using priority's and other busking concepts.

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