Pressing GO modifies the show?

With a newly-loaded show (no manual changes since opened), we have some cues where the following occurs: Load the cue so it is pending, then press GO. The act of pressing GO somehow modifies the show, since the show name is now annotated with an asterisk indicating it has changed since last being saved. How can this possibly happen? We did modify some of these cues in Blind to ensure that channels with NPs were removed from them.
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  • Additionally- if this is not possible:

    Loading the list is not the same as loading and then hitting GO. If you load Cue 1 and press Go then save, so you still get asterisk on the next go?

    Thank you,
  • Sasha,

    I installed 2.4, but we still have the same problem with some of these cues.

    If I load the cue, then press Go, then Shift-Update to save, then press Go again, I still get an asterisk. It happens regardless of whether I re-Load or simply advance to the next linked cue.

    Examples (executed in sequence):
    1. (no asterisk) [Cue] 318.1 [Load] [Go] (asterisk) [Shift]+[Update] (no asterisk) [Go] (to linked cue 319) (asterisk)
    2. [Shift-Update] (no asterisk) [Cue] 318.1 [Load] [Go] (asterisk) [Shift]+[Update] (no asterisk) [Cue] 318.1 [Load] [Go] (asterisk)
    3. [Shift-Update] (no asterisk) [Go to Cue] 318.1 [Enter] (asterisk)

    Something in the execution of these cues (it's not just 318.1 and 319; but it's not ALL of them either) is causing this.

    I should point out that when I load the show on etcNomad for the Mac, I can reproduce the issue consistently. So I'm really surprised that you can't recreate it.

    I'm about to pose the issue to the Eos Programmer's group on Facebook to see if anyone else has experienced it, but I figured that ETC resources should be able to resolve it.

    Regards,

    Greg
  • Greg,

    I know we had corresponded on the Facebook group as well, but to fully close the loop, we fixed aspects of this in 2.4.1, but this should be fully resolved in 2.5.0. The underlying cause was that some channels had null values as the first move in the list (likely created during an import or at some point during editing).

    This was certainly an odd one - if it rears its head again, do let us know!
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