Magic Sheet...is this possible?

I'm moving along in Magic Sheets, thanks to Daz and PB for the help. Now that I've gotten my BP all set up and labeled (including the pictorial gobo icons,) I've added below these a series of buttons that control rotation rate and direction (0%, 25%, 50%, 75% and 100%.) These are simply reference points of speed but, of course, you don't always rotate at specific rates so, with that in mind, I want to create a button or buttons next to each row of speeds that would allow me to vary the speed of rotation.

I've tried adding a console button with encoder as its target and another button with encoder wheel 4 as its target. When I grab a fixture, add a gobo, give it a rotation value from the BP buttons and push the encoder button all I get is the "encoder page" flash on the console and no control over the rate.

Is there a way to create a button or whatever that would give me a way to alter the speed as I would with the actual encoder wheel on the console?

I'm sure there's a magic macro that I can build and attach to a button on the MS but have yet to figure it out.

Am I asking too much of my magic sheet? Should I simply resign myself to fact some things are best done from the console :)

Thanks in advance for any thoughts on this.

MOD NOTE: Moved from Eos Family Show Control to main Eos Family Forum

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  • The macro worked like a charm. I can see where that will come in handy in a number of situations.

    Two quick questions...a) if you have a fixture with multiple wheels for a given attribute, be they color, gobo, etc, is it possible to use a single button to toggle between the two? and... b) when you complete a MS view, do you group it so that, should you need to move it in your work-space, it'll move complete?

    Thanks again
  • Question A) Not really. Pressing Shift+At will cycle through your last 5 channel selection / parameter combinations. In theory that was to help with this kind of thing. In practice - shift + at is a blunt tool for storing a variable.

    Next to your + - % Macros I would make some simple macros for the parameters you use the most. That way you can toggle back and forth between attributes.

    The shutter tools version of these macros is on my website if you'd like to see them.

    http://www.alienstagecraft.com/forum/viewtopic.php?f=19&t=10

    Question B ) I do group things like that from time to time. Either that or just duplicate the MS in question and renumber the objects - what ever feels faster at the time.
  • Thanks Patrick. I pretty much figured the answer to Q-a but thought I'd ask. As I have the oscRFR, I visit your website regularly.

    Appreciate everything.
  • Ok, this is making me nuts, in magic sheets, I'm selecting a button that I'm deselecting the target and target id and wanting to put two lines of text into. I add fields 1 & 2 and select text 1/2 but, for the life of me, cannot find how to enter the actual text. What I end up with is a tile with (text 1) on top and (text 2) underneath. Both within the body of the tile.

    I've wandered all through the editing tools and am stumped.

    I'm sure I'm missing something...but what?
  • The "text #" fields are in the patch screen for each channel. There up to 10 text fields for each channel. They are usually used for query for sorting purposes.
    If you just want to put text on the magic sheet there is a text element you can insert
  • That one I've found and used but, what I'm trying to accomplish is two lines of text say "Focus All" within the tile with "Focus" being the top text and "All" located underneath. The tile will eventually be associated with a palette so, I guess, I'm just trying to customize it a bit more than I'm able it seems.

    Thanks much for the reply, very appreciated.
  • Two lines of text on a non-channel objects means you would have to overlay a simple text object (it's the one with the letter a as symbol)
  • Thanks. That, for the most part, did what I wanted.
  • Another "head scratcher" I'm trying to build a series of buttons that allow me to manipulate my diffusion in my spot fixtures. I've made two that are simple BP buttons (Frost 100%/Frost 0%) that do what they say. I made two more that are to add/subtract a percentage of the frost.

    Using a PB's macro of "select last_param_@ + (or -) 01 enter" I figured this would work as it has on many other attributes but it doesn't. These fixtures require that I hit Shift then manipulate the encoder wheel associated with the frost in order to bring it in or out. It also requires this in order to speed up/slow down the rotation of my prism effect.

    Oddly, the prism (beam/fx) does not have an associated speed attribute button (beam/fx speed) which is present with other fixtures in my rig.

    So, the question, is there a way to incorporate the shift button (which I could neither find in the macro editor nor could it be hit while in learn) and manipulate a given encoder wheel?

    Macros I've tried...select last_diffusion_encoder 2 @ + 01 enter (did not work.) Select_last_diffusion @ +01 enter (did not work.)

    Any thoughts on this would be much appreciated.
  • what fixture are you using? i tried with a solaspot that also has a Diffusion parameter. a macro "Select_Last Diffusion + 01 * " works. and "Select_Last Diffusion + - 01 * " works as well
  • I'm using the Elektralite LXE 700 spots. I will give it another when I get onsite today.

    Thanks for the reply. I, too, feel it should work.
  • I am having zero luck with a macro to increase/decrease the rotation speed of the prism in my Elektralite LXE 700 fixtures. When I use the macro: select_last_params @ +01 Enter it accesses the function however it steps the parameter up 1 "effectmacro" of which there are 15.

    However, the fixture seems dead set on making me use the shift+encoder wheel in order to vary the speed of the prism faster or slower in either direction.

    I do have a series of beam pallet buttons that put in the prism, remove the prism, rotate it clockwise and counter-clockwise and stop rotation. These all work as they should.

    If anyone out there has any experience with the Elektralite fixtures and has sorted this out, I'd greatly appreciate anything that sends me in the right direction on this problem.

    Question: is it possible to copy a magic sheet view to another view, i.e.: MS 3/1 to MS 3/6 and have it editable? I've tried but when I scroll through my views what I've edited in one shows up in the other.

    I've tried copying it to a completely different magic sheet, i.e.: MS 3/1 to MS 4 and just shows up blank.

    What I'm trying to do is duplicate a view that has focus and color palettes on it so that I can make it a second page of those features. In page one, I want to make the final button in the array a macro that would access the second page (the duplicate page) and then do the opposite on that page that would send me back to the previous page.

    Doable?

    Thanks one and all.
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