accessing individual pixels

I am looking at purchasing some ADJ Dotz 3.3 fixtures. They are 3x3 moving head cob rgb led's. I am doing some pre-purchase testing on one with my ION at this time.

Some people say no question is a dumb question but I definitely think I found one; even though it is a serious one.

There are no Number macros: macros that can cause the 9 pixels or cells to light as numbers 1 - 0. However in 38 channel mode each pixel or cell has a fixture address. ie: red 1 is fixture channel 5. green 1 is fixture channel 6. blue 1 is fixture channel 7. and of course those are for the first cob or cell (top left). Then it repeats for red 2, green 2 and blue 2 (top center) all the way to red 9, green 9 and blue 9 (bottom right).

Is there any way to address these individual attributes using the ION console and saving them as macros so I can do countdowns and other alpha/numeric visuals or does this need to be done by the individual manufacture of the fixtures; in this case ADJ?

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  • I have been wondering about moving heads and pixel maps. Today i loaded up Nomad 2.5 build 50 and i was able to patch the dotz 3.3 illusion moving heads as a pixel map in 38 channel mode. YAY! This will allow you to send bitmap images to an array of these heads. The console sees them as units with 9 emitters and will spread your content across the grid.
    Alternately you can use the Intensity palette/preset function to manually store values for each digit.
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  • I have been wondering about moving heads and pixel maps. Today i loaded up Nomad 2.5 build 50 and i was able to patch the dotz 3.3 illusion moving heads as a pixel map in 38 channel mode. YAY! This will allow you to send bitmap images to an array of these heads. The console sees them as units with 9 emitters and will spread your content across the grid.
    Alternately you can use the Intensity palette/preset function to manually store values for each digit.
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