Why won't my star drop follow the cue fade time? It fades out MUCH more slowly.

 I'm running an Ion in a rental space (so not my board.)  I have a ShowLed Chameleon star drop running in DMX 10 mode (with built in features).  I've programmed a chase at a slow rate but I'm having several problems. 

The most important problem is that when I get to a blackout cue the drop doesn't fade out in the timing of the cue.  It takes much longer.  Any idea why it's doing that or how to make it stop? 

Also if I select the channel and hit out it goes to full.  If I select the channel and type 0 enter it goes to full.  The only way I can seem to take it out is to click in the intensity column and type 0 enter.  At which point it fades out in its own slow, sweet time.  Suggestions?

Parents
  • what happens (in 10ch Mode) if you have the parameter Chase Rate at full?
  • Yes, so this turned out to be the answer. It wouldn't fade in time because the effect rate was so slow. (An answer that has been confirmed by the manufacturer.)
    So I had to go into each blackout and adjust the rate up to match the cue time. However, that, of course, meant that the stars sped up before going out so I also had to adjust the crossfade time and the type of effect. It was a matter of trial and error to find which combination of settings would get the right timing for each cue.
    It was a lot of work, but I got it all working in the end.

    Thanks to everyone for the help!

    As a matter of curiosity, does anyone understand why it works this way? Why doesn't the cue time take precedence?
Reply
  • Yes, so this turned out to be the answer. It wouldn't fade in time because the effect rate was so slow. (An answer that has been confirmed by the manufacturer.)
    So I had to go into each blackout and adjust the rate up to match the cue time. However, that, of course, meant that the stars sped up before going out so I also had to adjust the crossfade time and the type of effect. It was a matter of trial and error to find which combination of settings would get the right timing for each cue.
    It was a lot of work, but I got it all working in the end.

    Thanks to everyone for the help!

    As a matter of curiosity, does anyone understand why it works this way? Why doesn't the cue time take precedence?
Children
No Data
Related