Palettes Question

Trying to program some color palettes at home during the holidays- I don't have a dongle or anything- just the offline editor.

On the console and the original house patch file I have the magic sheet objects will change color to their respective colors- for example, there is one that is a rainbow of color throughout the fixtures, and the magic sheet shows that no problem. But when I try programming a new Palette, once I hit record it goes to a single color. When I put the same lights in a palette recorded on the console, it'll do the same thing. But when I load the original patch file up, it'll change to show the color of each fixture.

It's entirely possible i'm missing something- I feel like I'm doing the same thing as I would on the console, so what's up?

(Little bit more info- When in blind the Colour palettes show up properly when selected)

  • Can you be a lot more specific about what is going on? Like, describe exactly what the problem is and provide steps for me to recreate the issue on my own computer.
  • Also try to avoid the use of pronouns such as in the phrase "once I hit record it goes to a single color."

  • Part of the problem is that it seems to pop up out of nowhere- It's as if the magic sheet gets "stuck."

    I've left the computer for an extended amount of time(8+ hours)- it's been fine when I left and when I get back it's "stuck" again.

    The only solution that seems to work is to find the last showfile that works fine and merge the show settings into the latest build. and voila it works fine. Everything else remains the same.

    -------
    "It" being the fixtures selected with the CP. (Not the CP object) 

    The magic sheet if working normally should display the colors of the CP as recorded.  For example, if I have three fixtures- 1 in blue, 2 in red and 3 in green, all three will display to be the color of fixture 3, but in the live table data, all three will show the correct fixture data for the Color Palette. 


  • I think I see what you're saying. You have a magic sheet with channel objects linked to color. When you record or recall from a color palette, the channel objects change color to the color of the last (numerically) channel object. This seems to be a bug. You can get around this by making the color palette absolute when recording the palette or by changing the palette to absolute in the Color Palettes tab.
    An interesting side note, I tried this with generic RGBW channels. When I applied colors to the channels, the channel objects changed color but the colors were sometimes wrong. When I recorded the color palettes as absolute, the channel objects became the correct colors.
    For example, pure white (0/0/0/100) shows up as light blue in a channel object until you record it into an absolute palette, in which case the channel object turns white.

  • Note that when you change a color palette to absolute, you break all references to the palette in your cues.
  • Note quite. They're not absolute palettes though. Unless you're suggesting that be the solution to the problem?

    I'm getting around it by merging back show settings from the last file that worked- Not any color palette data or any other built content in the console- Rebooting and deep clear doesn't change the issue either. What confuses me is that there is no change as far as I can tell between the two files.
  • Ok, I don't know what the cause of the problem is then. But changing the palettes to absolute should work as a temporary work-around until ETC can fix this bug.
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