Palettes Question

Trying to program some color palettes at home during the holidays- I don't have a dongle or anything- just the offline editor.

On the console and the original house patch file I have the magic sheet objects will change color to their respective colors- for example, there is one that is a rainbow of color throughout the fixtures, and the magic sheet shows that no problem. But when I try programming a new Palette, once I hit record it goes to a single color. When I put the same lights in a palette recorded on the console, it'll do the same thing. But when I load the original patch file up, it'll change to show the color of each fixture.

It's entirely possible i'm missing something- I feel like I'm doing the same thing as I would on the console, so what's up?

(Little bit more info- When in blind the Colour palettes show up properly when selected)

Parents
  • I think I see what you're saying. You have a magic sheet with channel objects linked to color. When you record or recall from a color palette, the channel objects change color to the color of the last (numerically) channel object. This seems to be a bug. You can get around this by making the color palette absolute when recording the palette or by changing the palette to absolute in the Color Palettes tab.
    An interesting side note, I tried this with generic RGBW channels. When I applied colors to the channels, the channel objects changed color but the colors were sometimes wrong. When I recorded the color palettes as absolute, the channel objects became the correct colors.
    For example, pure white (0/0/0/100) shows up as light blue in a channel object until you record it into an absolute palette, in which case the channel object turns white.

Reply
  • I think I see what you're saying. You have a magic sheet with channel objects linked to color. When you record or recall from a color palette, the channel objects change color to the color of the last (numerically) channel object. This seems to be a bug. You can get around this by making the color palette absolute when recording the palette or by changing the palette to absolute in the Color Palettes tab.
    An interesting side note, I tried this with generic RGBW channels. When I applied colors to the channels, the channel objects changed color but the colors were sometimes wrong. When I recorded the color palettes as absolute, the channel objects became the correct colors.
    For example, pure white (0/0/0/100) shows up as light blue in a channel object until you record it into an absolute palette, in which case the channel object turns white.

Children
Related