Several Questions

Hi all,

A few questions: 

 

1) Is there a quick way to view, using Reference Marks, where a marked light is moving?  For example, at any point you can hold down the [TIME] button and view the discrete times recorded in the cue.  I'd like to be able to select a moving light that is in a marked state (says 'MK' in the intensity field) and have the console tell me what cue that channel is actually moving is.  (we've been using [Mark] - [Earliest])

 

 2) What does a '+' in the Mark column mean?  We're using Referenced Marks. 

  

3) We're having a strange situation with [Sneak].  The best way to explain it is to give you an example: (all numbers changed to protect the innocent)

In live, we're sitting in cue 5.  channel 34 is tracked at 50%.  we then go to Blind of cue 5 and change channel 34 to 75%.  Then, back in Live we [Sneak] channel 34.  

 On Obsession, the last [Sneak] command would move channel 34 to 75% over the sneak time.  On ION the level of channel 34 turns red but stays at 50%.  Why is that?  On ION, how would you get that channel to respond to it's new level?  Or, is it possible to selectively make an individual channel go to a cue? For instance:

Chan 34 [Go To Cue] 5 Enter

 Would that move channel 34 to the recently changed level? (without affecting the rest of the channels that have been modified) 

 I know this is a kind of backwards way of approaching things, the question comes from my designer.  This is also a simplified example.

 

Thanks for your help!

 

Jason

 Programmer

'Streamers' Roundabout Theater Company

 

 

********************************

Jason Jeunnette

917/854-8211

eclairage@earthlink.net

www.eclairagedesign.com 

 

 

 

Parents
  • Hi Jason.

    About Channel has a field called "marked in".  That will tell you the cue the channel NPS will actually be moving in.

    The + in the marks flag field means that a cue is both an "M" cue (is moving data not actually stored in it) and an "R" cue (has data stored in it that is actually moving someplace else). 

    At this point, we don't update the playback buffer until the next go.  That's why you are seeing a difference in the behavior of sneak between Obsession and Eos.   You can [channel in question] [assert] [current cue] [enter].  Because assert has a default time, just like sneak, it will yield the same result.  Having said that, I think sneak with no destination should work the same way Obsession does.  So, that'll go on the list too!

    Thanks!

Reply
  • Hi Jason.

    About Channel has a field called "marked in".  That will tell you the cue the channel NPS will actually be moving in.

    The + in the marks flag field means that a cue is both an "M" cue (is moving data not actually stored in it) and an "R" cue (has data stored in it that is actually moving someplace else). 

    At this point, we don't update the playback buffer until the next go.  That's why you are seeing a difference in the behavior of sneak between Obsession and Eos.   You can [channel in question] [assert] [current cue] [enter].  Because assert has a default time, just like sneak, it will yield the same result.  Having said that, I think sneak with no destination should work the same way Obsession does.  So, that'll go on the list too!

    Thanks!

Children
No Data
Related