Partition by address?

Is there any way to use partition control by address/universe?

Here's my situation: I work in a TV studio that has three stages rigged, plus the lights that the shooting crew carries with them from set to set. The entire setup is controlled by a nomad server, which the board op connects to as a client. When there is only one crew, it's all fine, but sometimes they have a second unit come in. I would like to use partitions to limit which client can control which stage. The plot is constantly changing with fixtures being added, removed, or moved between sets, and channel ranges are by fixture type. Managing partitions by channels/groups is cumbersome.

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  • Can you explain why Partitions with Channels doesn't work for this ? I would think that having three partitions where every partition has a big range (like 1: 1001 thru 1999 ; 2: 2001 thru 2999 and so on) should work. Then you could tell the crew in studio A using partition 1 that anything they patch needs to be in the 1001 thru 1999 range ...?

    I hope this doesn't come across as strange...I am just curious why this wouldn't work.

  • It would work exactly that simply, but the show was patched a long time ago. Channel ranges were decided by fixture type rather than location. So each set is not one block of channels. They are all intermingled. I could repatch everything, but that would be a few weeks of labor to redo all the numbering, labeling, documentation, etc.

    As it stands now, I am making a group for each stage that I have to update each time we add or remove lights from the space. Partitioning by address/universe would be a one-and-done solution as each universe is only in one physical location.

  • Being a devil's advocate, since some fixtures use multiple addresses, would you expect to be able to partition the Pan parameter to one user and the Iris parameter to another?

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