Element 2 Pan and Tilt

Just got some moving heads. We don't have any pan/tilt wheels on the element 2 but I know there are some visual panels to assist. What would be the best way to achieve smooth , accurate P&H? And, should I use a 2 step chase to 1st point the heads (without the lights on) and then (allowing time to point) a 2nd step to turn them on. We don't want a beam sweeping around the room as they find their spot!

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  • is the "not sweeping around" issue while you program, while you run a show (with the Go button) or when you run spontaneous shows manually?

  • Oh, I haven't even hung the MH's yet. Was just looking for how to handle same once up. Sorry for the confusion. We had some less expensive MH's a while back on a simple DJ console and when we turned them on with X, Y and Intensity channels they would light up and then find their aiming point. So it was more a; How does one normally" handle a two step process  point and then illuminate on a sophisticate console like ELE2

  • the question remains. what's the situation. the answer depends on that...

    the first time you point it at a new position you have to do it while the light is on, otherwise you wont find the position. for everything after that there is an answer, but we need to know what you're trying to achieve

  • The 1st part makes sense. During setup up we will turn on the light and set the x, y. During performance we want the light to come on, on the performer. I recognize this may be a big subject so a ref to perhaps a video would be easier for you. In the meantime I'm off the stage floor now and heading to a Café where I can go though the manual.

  • good news! the console does that for you. there is a function called AutoMark.

    if a channel is off the console compares it to the next cue. if the intensity is > 0 there it will compare everything else and if it find a difference it will secretly mark (i.e. pre-set) that moving light, so when you hit Go the next time, all the channel does is bring up intensity. it will not need to move since it's already where it's supposed to be.

    so when it's at position A in cue 1. and it's supposed to be at position B in cue 3. all you need to do is turn it off on position A for cue 2 and record that. when playing the cues with Go magic will happen.

    this function is always on on an Element, you you don't even need to think about settings.

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  • good news! the console does that for you. there is a function called AutoMark.

    if a channel is off the console compares it to the next cue. if the intensity is > 0 there it will compare everything else and if it find a difference it will secretly mark (i.e. pre-set) that moving light, so when you hit Go the next time, all the channel does is bring up intensity. it will not need to move since it's already where it's supposed to be.

    so when it's at position A in cue 1. and it's supposed to be at position B in cue 3. all you need to do is turn it off on position A for cue 2 and record that. when playing the cues with Go magic will happen.

    this function is always on on an Element, you you don't even need to think about settings.

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