feature request Preset update cue stack update

Would there be a way to add a modifier to update preset that would travel the cue stack and update that change into the preset?

Example: 

Preset 1 contains Channel 1 at full and channel 2 is null.

Record cue 1,2,5, and 10 with preset 1.

It is decided to add channel 2 into preset 1, there is a modifier that will visit cues 1,2,5, and 10 to mark channel 2 as captured by the preset

This way, you do not need to traverse the cue stack to find each instance of the preset and manually reapply the preset.

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  • If I understand Tom right this is a function that MA3 have called recast. https://youtu.be/a7wkrqZIGgM

    So if you have a preset with filtered attributes, and ad another attribute it updates the show file and all cues. 

    I'm not sure we can use it that much. it only works when you run full presets. If you filter them out in a cue and "Recast" the desk will probably just overrun the filtering. So if you haven't used the full preset all the time it won't work. 

  • Not sure if he was asking for the recast as you can basically achieve that with Query Preset N enter Preset N in blind which re applies the preset to any channels that have the preset in them adding the extra attributes like recast does.   (You might need to macro that into a loop if you want it to do it to all cues).

    I think what he was after was adding a channel,  which for a single cue would just work as chan 1 thru 9999 preset N as it would apply the preset to any channel that was now in the preset.   The tricker bit is to filter to the cues that have preset N in it and only apply to those.  (maybe I can do that with Query - not used it enough to know)

  • Funny that works so simple in eos. Seen MA people praise the function in MA3. They have just used the wrong console. ;) 

  • Anne, while this is currently possible with copy commands it could be a lot more elegant and way less time consuming and error prone.

    i think we would have to consider two cases:

    A) add parameter to existing channels in presets. this is a very common thing when changing fixture types.
    B) add new channels to exisiting presets. which is the case Tom is explaining in this post.

    B would currently be solvable with a simple copy command across all cues in blind, but A is not easily solvable when adding additional parameters to the preset in the first place (out of scope of this post) and is at least just as bad when adding the new parameters to cues.

    i don't think it's a good idea to make this a property of the preset (as MA have done), it should be two functions that would allow us to push either new parameters of exisitng channels (case A) or additional channels (case B) to cues.

    something like:
    Preset 2 {PushParams} or {PushChannels}
    or Blind, Cue 10 Thru 20 Enter. RecallFrom Preset 3 {ExpandParams}/{ExpandChannels}

    ?

    thx, ueli

  • This sounds exactly like what I am hoping for to help in programming.

    Thank you.

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