Effects on subs and simultaneous intensity effects

Hello there, don't actually get our Eos until Monday but after training there are a couple of things I'd like to ask:

Is it correct that effects can't be put on subs? (At least until ver 1.5?) Anyway round this?

I need to make several intensity chases (for a block of 25 downlight parcans) and run them on top of each other. That doesn't seem to be possible either? Is this issue going to be addressed?

Cheers, LIam.

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  • Well, the exact effect I'm after is a five by five grid of parcans, pointing straight down. I've programmed many effects on this grid (1 thru 25 in a step, 25 thru 1, lines stepping left to right (possibly in a random fashion), lines runing up and down (1 thru 5, 6 thru 10 etc) random selctions of the entire 25, plus many more) and the ability to combine more than one effect at the same time (at differing intensities) to produce a varied live result is what I'm after.

    I await in hope!.....

    Liam

  • Have a play around with relative effects.  Try different chan selection, and also try different groupings, trails,  and different shapes in the graph.  Although you won't be able to get the exact same thing as having multiple effects running, you will be able to build some interesting looking effects rather quickly, and be able to very quickly change their rate and size/intensity.  Since the relative effect works as an offset of a base level, you could achieve different intensities rather easily.  eg - set the DS of the grid brighter than the US, then run the effect over the chans from left to right...

    It may also be worth trying the same with Absolute effects.  Make several intensity pallets with different intensities.  You could also try different chans at different intensities in the pallets.  Set the IP's as your actions, and again play with groupings, trails, direction, etc... should be able to get something close to what you are after.

    (personally, I think relative effects are the way to go, maybe with some interesting shape in the graph)

    Hope that works for you in some way or another

    Cheers
    BFJ 

  • Liam,

    I too came from years on the Strand 500's and am desperately awaiting the multiple INT effects for exactly the same reason- the sequential grid of downlights.  You'll that with the Absolute effects, it'll be really easy to do really cool things, but you just can't do what the Strands could do.  I want to have a left to right chase and a right to left chase then put them on top of each other for an outside to inside effect (for one of many examples).

    On the whole, though I think you'll find yourself really liking the EOS.  I do.  Just don't get emotionally invested in the proposed release dates of software updates- the good ones are always a month or more late.

    Have fun- B

  • Thanks for the hints guys - I will try the effects things you mention Brent but obviously that sounds like quite a bit of work - even once I've got my head round exactly what you mean!

    Installed the desk today and lots of things to do! Programming what I'd like to do on a Strand would take about 5 minutes but I'm sure we'll all get there in the end!

    Cheers, Liam.

  • Multiple intensity FX on a slider.

     

    If you don’t mind running the “effect” from a slider, I think you can do this by using cue lists.

    Here’s how:

    Instead of building step effects build cue lists with each Cue acting as a step.

    Make the first chase Cue list 2  Have all cues follow and last cue links to 2/1 loop 0

    Make the second chase cue list 3. Have all cues follow and last cue links to 3/1 loop 0

    Then press [Cue][Cue] to get to the cue list index.

    Make both lists Intensity Master and HTP.

    This should allow you to have two overlapping chases playing at the same time.

    Would this work for you?

  • liamjf said:

    Thanks for the hints guys - I will try the effects things you mention Brent but obviously that sounds like quite a bit of work - even once I've got my head round exactly what you mean!

    Relative effects are rather nifty and rather quick once you get your head around it.  Relative effects contain a set of parameters and settings that are applied to a group of chans.  The effect doesn't remember specific channel info itself.  It has a pattern which is applied to the selected chans.  By default this is a sine wave, but you can draw any shape you wish in here.

    The order you select the chans is the order the effect is applied.  I suggest having a read of the manual and a play.  Once you have an effect created, it's a very quick and easy process to apply the effect to any channel selection in your rig.

    Hope all works out well

    Cheers
    BFJ 

  • Thanks Marmenda - that does indeed get me closer to what I am trying to acheive! But am I correct in thinking I cannot "master" the cue list levels using the playback or have I done something wrong?

    Cheers, Liam. 

  • When a cue list is setup as intensity master you should be able to use the handle to master the levels for the list on that fader.   You will have to do this manually. You cannot use the main playback to control intensities in other playbacks.  At least I’m not aware of a way to do that.  

    Matt

  • Thanks Matt, maybe it wasn't set as an Intensity master - I'll try that tomorrow.

    Cheers, Liam.

  • Andrew W.

    Sry - didn't see your question.  The short answer is  - anytime I want to have an underlying effect playing while hitting specific musical moments with the same fixtures.

    On the strobe side it's usually some large randamized tempo chase - which will then layer with a sharp tick for the snare drum and a specific pulse for the cymbal hits.

    Since we're not splitting timing on our subs yet I would do pulses through a step effect where Step 1 sets the NIP of the Strobe to full (Step time 0,  0/1/0) and Step 2 would control the INT of the pulse (Step time 1.1, 0/0/1).    

    On the conventional side - I run multiple chases through large arrays of golf ball lites or pars, etc.  Again it's usually some underlying effect - a gradient fall or a wave - mixed with some kind of zip across or tap with hits/tempo.

    With our rehearsal schedules I always have to build it all blind and mix it live.  The band special stuff is never set up and left out.

    :-P

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