Effects on subs and simultaneous intensity effects

Hello there, don't actually get our Eos until Monday but after training there are a couple of things I'd like to ask:

Is it correct that effects can't be put on subs? (At least until ver 1.5?) Anyway round this?

I need to make several intensity chases (for a block of 25 downlight parcans) and run them on top of each other. That doesn't seem to be possible either? Is this issue going to be addressed?

Cheers, LIam.

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  • Anyone? Or do I have to get the Strand back out?

    Liam.

  • These links to previous postings suggest a workaround using cues on subs found using the tagbox on the forum main page.



    [edited by: sk8rs_dad at 9:50 AM (GMT -6) on Fri, Mar 27 2009] Messed up where to find the tagbox
  • Thanks guys, I'll give it a few days with the desk and report back then! I know FX on subs is due with 1.5 but even then it is quite clunky. (trained on recent beta of 1.5).

    Does anyone know if multiple intensity effects will be available any time soon or are ETC definitely not doing it?

    Cheers again, Liam.



    [edited by: liamjf at 11:26 AM (GMT -6) on Fri, Mar 27 2009]
  • Sorry but I don't know what you mean by multiple intensity effects. Is that mor than one effect that alters intensities, or more than one intensity in an effect, or something else Strand-y.

  • Liam, 

    The answer to your question is "they are working on it" but dont know what affect allowing multiple INT effects will have on other parts of the desk.

    I am currently on a 1.5 beta and working furiously to find some work arounds for this very issue.  I'll post more later.

    Good luck, Patrick 

     

     

  • Thanks, it's great to hear that this is being worked on. I must admit I don't see how this would adversely affect the desk - you can have multiple cues running at the same time and multiple subs on top of those! BUt I guess I don't have to program it!    ;-)

    Anyway for anyone who wasn't sure what I meant I'm talking about two step effects running on say the same group of 25 parcans one running one effect and then one running another.

    Hope it's here soon!

    Cheers, Liam.

  • Just wondering what result you are looking for that you need two intensity chases on top of each other.

     

  • Well, the exact effect I'm after is a five by five grid of parcans, pointing straight down. I've programmed many effects on this grid (1 thru 25 in a step, 25 thru 1, lines stepping left to right (possibly in a random fashion), lines runing up and down (1 thru 5, 6 thru 10 etc) random selctions of the entire 25, plus many more) and the ability to combine more than one effect at the same time (at differing intensities) to produce a varied live result is what I'm after.

    I await in hope!.....

    Liam

  • Have a play around with relative effects.  Try different chan selection, and also try different groupings, trails,  and different shapes in the graph.  Although you won't be able to get the exact same thing as having multiple effects running, you will be able to build some interesting looking effects rather quickly, and be able to very quickly change their rate and size/intensity.  Since the relative effect works as an offset of a base level, you could achieve different intensities rather easily.  eg - set the DS of the grid brighter than the US, then run the effect over the chans from left to right...

    It may also be worth trying the same with Absolute effects.  Make several intensity pallets with different intensities.  You could also try different chans at different intensities in the pallets.  Set the IP's as your actions, and again play with groupings, trails, direction, etc... should be able to get something close to what you are after.

    (personally, I think relative effects are the way to go, maybe with some interesting shape in the graph)

    Hope that works for you in some way or another

    Cheers
    BFJ 

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  • Have a play around with relative effects.  Try different chan selection, and also try different groupings, trails,  and different shapes in the graph.  Although you won't be able to get the exact same thing as having multiple effects running, you will be able to build some interesting looking effects rather quickly, and be able to very quickly change their rate and size/intensity.  Since the relative effect works as an offset of a base level, you could achieve different intensities rather easily.  eg - set the DS of the grid brighter than the US, then run the effect over the chans from left to right...

    It may also be worth trying the same with Absolute effects.  Make several intensity pallets with different intensities.  You could also try different chans at different intensities in the pallets.  Set the IP's as your actions, and again play with groupings, trails, direction, etc... should be able to get something close to what you are after.

    (personally, I think relative effects are the way to go, maybe with some interesting shape in the graph)

    Hope that works for you in some way or another

    Cheers
    BFJ 

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