How can I make this work next time?

It's Dance Recital Season again.  We all know how this works- 30 or 40 songs.  Each song gets a cue or two.  If you see a rehearsal, its not in show order.  Many schools do several shows that are nearly indentical but in a different order.  I do these in Cue Only mode.

I do all my fades manually using several layered Inhibitives and advance the cues while dark.  When preparing for the next and subsequent shows, it is neccessary to rearrange the cue order.  [The Copy To/Move To is GREAT and easy! ] About half the cues have an Effect or two or five running.  [Putting Effects into some cues and not in others is AWESOME and easy! ]  However, once you start moving cues, the rules of Cue Only no longer apply to the Effects.  My guess is that there is a Stop Effect instruction in cues that when moved, allows running Effects to track forward (undesirably).

With no time between shows to actually look at each cue on stage, this did lead to a lot of frantic Stopping of Effects Live, and much clueless scrutiny of whether so and so channels really ought to be in so and so Effect in upcoming cues. 

Questions:  Can there be a true Cue Only mode?  What do I need to do in order to rearrange a cue list without this happening?  Would putting a Block on every cue globally before moving anything do it?

Thanks, B  



[edited by: BSmith at 11:34 AM (GMT -6) on Mon, May 18 2009]
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  • Richard and Bob,

    Again, thanks.  I fully respect your methods but  I think you are over generalizing in your use of the term classic.  My classic methods are based on 20 years of using all ETC console up to the Expressions and Strand LP90's and 500's.  I haven't yet had the opportunity nor neccessity to spend time on the moving light consoles (I'm not proud of that, but its true).  In all of that time, there has only been a small handful of instances where I found it neccessary to put some cues on a second playback.  I realize that there is a large contingent out there that think that's absurd, but it's not really.  99% of the lighting I do as a full time house guy is one sequence of events happening in one given space.  Using Parts, Links, Follows, etc, I have always been able to acheive the designers' visions no matter how intricate and elaborate.

    This is not to say that I am rejecting the concept of using more than one cue list, but I personally find it hard to believe that building an empty dummy cue that activates another cue list that contains one cue, while assuring that every channel is owned and each list is asserted, and loading each one as you go is simpler than recording 40 cues then using the Move To function and 5 minutes to rearrange the show order.  Especially if the console is doing what I believe it should be doing.  Plus, as a result I get all forty cues in order on the Playback Status Display. 

    Nick,

    I tried the Allfade thing this morning, I too thought it should have worked, but it didn't.

    John,

    I tried the Link thing this morning.  I thought it wouldn't work because it results in skipping the cue where the Effect stops but it did work.  I would use that in a pinch, but it makes the PSD a little confusing for me like when I want to see what cue is third or fourth from now. 

    Turns out, putting a Block on all the cues before moving them does work.

    ETC Folks,

    Seriously.  What's up with this?

    Thanks everyone,B

       

  • I don't know if this particular method will work better for you or not, but here goes.

    Build each piece as a cuelist, i.e.  Piece A -> Cuelist 1; Piece B-> Cuelist 2; Piece C->Cuelist 3...ad infinitum...

    Then use [Cue] [x] [/] [y] [Enter] [Load], where x is cuelist and y is cue number.  So Loading Cuelist 2 would be: [Cue] [2] [/] [1] [Enter] [Load].  This will plop the corresonding stack onto the main playbacks as needed.  As long as the last cue in the stack and the first cue in stack are some sort of transition cue it should work out pretty easy.  I believe by using this method, you can build each piece independent of each other and not have to worry about Asserts and what not.  Tried this on the offline since our console is not set up at the moment, and seemed to work fine.  Depending on how you build the beginning and ending cues you may want to make them block cues, but I think it should work out.

    Hope that helps in some way.



    [edited by: dmclaughlin at 1:45 PM (GMT -6) on Tue, May 19 2009] added an example...
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  • I don't know if this particular method will work better for you or not, but here goes.

    Build each piece as a cuelist, i.e.  Piece A -> Cuelist 1; Piece B-> Cuelist 2; Piece C->Cuelist 3...ad infinitum...

    Then use [Cue] [x] [/] [y] [Enter] [Load], where x is cuelist and y is cue number.  So Loading Cuelist 2 would be: [Cue] [2] [/] [1] [Enter] [Load].  This will plop the corresonding stack onto the main playbacks as needed.  As long as the last cue in the stack and the first cue in stack are some sort of transition cue it should work out pretty easy.  I believe by using this method, you can build each piece independent of each other and not have to worry about Asserts and what not.  Tried this on the offline since our console is not set up at the moment, and seemed to work fine.  Depending on how you build the beginning and ending cues you may want to make them block cues, but I think it should work out.

    Hope that helps in some way.



    [edited by: dmclaughlin at 1:45 PM (GMT -6) on Tue, May 19 2009] added an example...
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