What happens is the color will freak out and go to time zero on some of the fixtures which really doesn't make too much sense for a tracking console. Seems like they should stay unaffected.
What happens is the color will freak out and go to time zero on some of the fixtures which really doesn't make too much sense for a tracking console. Seems like they should stay unaffected.
Jason, the developers and I have read this post, and we are all slightly confused by what you mean. Could you be a bit more explicit?
Thanks much!
a
-Second Cue has a follow of 0.5.
I would expect that the transition from cue 2 to 3 would be a smooth pass of Blue to Red to Blue and it is for the first few fixtures but it's almost like the last cue 'catches up' and makes the outfade (the transition back from red to blue) go in time zero.
Attached video has 12 fixtures for dramatic impact. You can see the last six fixtures snap back to blue. (show file also attached)
Thanks much. Will take a look at the file and let you know.
Back soon.
a
Jason, what is happening is this:
Eos only calculates one delay time per parameter. So, when cue 3 is executed, it is stomping on the delays happing for your last set of channels in cue 2. We are looking at ways to deal with this. In the meantime, I tried the following and I think it meets your intent (sorry, we agree you should be able to do what you are trying to do and will address is).
Step based/build effect. Duration - 1 Cycle. 0 entry and exit time. Cascade entry. Stop and Fade Exit.
Steps 1 thru 12 - channels 271 thru 283 Red
Steps 13-24 - channels 271 through 283 Congo
The step times .1, fade in 0. your dwell and decay don't matter.
Set the offstate for all 24 steps @ background.
Hope that helps. This introduces some follow on discussion about multiple discrete times, delays in cue parts versus delays on parameters and when the delays in params are trigger. More on that shortly.
a
Step based effect - Duration 1 Cycle, 0 Entry, Cue/Sub Exit, Cascade Fade by Size entry, Immediate Stop and Fade Exit
Steps 1 thru 48 - Channels 1 thru 48 On State Red, Off State Congo (but could be @ background, forgot about that)
All Step Time .02, In Time 0.5, Dwell 0, Decay 1 (All necessary)
Is the same still true if instead of discreet times you made each a different part?
Yes, as the timing of all of the cue components, regardless of their part assignment, is calculated from cue go. The only work around right now in a cue structure is to move those channels that are being stepped on to another cue, which could then be triggered with a follow/hang command.
a
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