sola studio frame assembly inversed augmented // real world

hello, for a show coming we use sola studio. their frame assembly rotate opposite between augmented and real world. any idea where this comes from? (we start soon to program, so i hope someone will help before first rehearsal monday. i reversed values in fixture editor, works almost perfec. a few degrees difference between both, but at least theyr rotate same wayt. but very surprised to have to do this on a etc fixture. only frame assembly is inversed., shutters angles are right. Using solaframe studio standard.

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  • Sorry, that mod is from an earlier Fixture Library.  Current fixture library 3.2.0.72 values are:

    Parameter DMX Home Ranges Min Home  Max Min Home  Max
    b1 19 0 1>200 0 0 255 0 0 200
    a1 20 0 1>200
    b3 17 0 1>200
    a3 18 0 1>200
    b2 23 0 1>200
    a2 24 0 1>200
    b4 21 0 1>200
    a4 22 0

    1>200

    Frame Assy 25,26 32768 100>-100 65535 32762 0 100 0 -100
    Thrust Virtual 0 0>200 0 0 255 0 0 200
    Angle Virtual 127 45>-45 0 127 255 45 0 -45
  • plus, this inverses abcd angle, which i don't need (lib 3.2.0.72), they are natively right. Maybe trying with frame assembly home, as you suggested?

    I noticed since that zooms don't look the same neither. A 1m square in real will be about 1.5m in aug.

    here is a screenshot:

    the rectangle upstage/frontstage in the middle is part of the decor.

    I already inversed frame assembly  values in the fixture to make it feet real. 

    This is how aug looks when my ch matches the rectangle in real.

    No one from etc to explain how an etc fixture can be natively that far from real?

    Very surprised about it, must be an explanation still.

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  • plus, this inverses abcd angle, which i don't need (lib 3.2.0.72), they are natively right. Maybe trying with frame assembly home, as you suggested?

    I noticed since that zooms don't look the same neither. A 1m square in real will be about 1.5m in aug.

    here is a screenshot:

    the rectangle upstage/frontstage in the middle is part of the decor.

    I already inversed frame assembly  values in the fixture to make it feet real. 

    This is how aug looks when my ch matches the rectangle in real.

    No one from etc to explain how an etc fixture can be natively that far from real?

    Very surprised about it, must be an explanation still.

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