Hello,
Currently I'm studying pixel mapping.
There is one more thing that I am stuck on, so I would like to ask you a question.
On agument3d, the light bulb placed on the floor through the media source moves well according to the pattern.
But that's not really the case, but I wonder if we've gone beyond a different patch process in the middle, or if we need conditions that satisfy the different distinctions between real and virtual. Currently, Artnet/sACN is all open.
Are there any video materials or papers that show the workflow of realizing agm3d+ actual light in pixel mapping configuration?