Greetings,
Following this post:
conventional fixtures in Augmented 3d
I would like to simulate the Parcan64 Lamps, Cp60, Cp61 and Cp62.
Is there any tecnique to apply each lamps caracterisitics on Augment3D?
Thank you
Best Regards
Greetings,
Following this post:
conventional fixtures in Augmented 3d
I would like to simulate the Parcan64 Lamps, Cp60, Cp61 and Cp62.
Is there any tecnique to apply each lamps caracterisitics on Augment3D?
Thank you
Best Regards
I don't know if this will help.
PAR CAN lamp (OSRAM):
CP60 12º/9º (320,000 cd)
CP61 14º/10º (270,000 cd)
CP62 24º/11º (116,000 cd)
Augment3d does not simulate light intensity (cd)...but PAR CAN can be rendered (Patch-Type-Generic-Parcan [1] )...beam angle can be simulated (Patch-Augment3d-Beam Angle)...and blur can be simulated (Beam Edge 100)...
I don't know if this will help.
PAR CAN lamp (OSRAM):
CP60 12º/9º (320,000 cd)
CP61 14º/10º (270,000 cd)
CP62 24º/11º (116,000 cd)
Augment3d does not simulate light intensity (cd)...but PAR CAN can be rendered (Patch-Type-Generic-Parcan [1] )...beam angle can be simulated (Patch-Augment3d-Beam Angle)...and blur can be simulated (Beam Edge 100)...
Thank you, The problem with the beam angle is that we can not configure 2 angles, there is only one available and the PAR CAN does an "egg" beam, with one angle we always have the "perfect circle".
www.etcconnect.com