Block still not working properly

I reported this is 3.2.9: 

 BLOCK not working sometimes 

It is still present in 3.2.10, and I see no notes on it being fixed in .11 and .12. 

In effect, BLOCK will sometimes not block the attributes of a fixture, even if none of them are currently blocked.

The only work around is to block the attributes in the next cue in blind, then go back to the current cue and go chan RECALL FROM CUE NEXT, which will block them correctly.

My suspicion is that it's to do with 'hidden' attributes (ie. where you've changed fixture type and so some attributes that were originally in the show are no longer in the show, though I suspect in recent versions they're not actually being deleted as they used to be). I suspect one part of the block/unblock code is seeing these fixtures, seeing an old block and deciding that because something is blocked it shouldn't block anything else. But that's just my guess.

It's completely wrong behaviour, and more particularly it's really frustrating particularly on shows where you're marking lights manually rather than using mark.

Any chance this could bump up the 'to be fixed' list?

Thanks,

Rob.

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