Can you set an attribute to always snap?

Hi, 

I'm using an Ion to trigger a Catalyst system using the Media Preset interface. Changes to the media preset have to always snap in (otherwise, when going from preset 1->4, you also trigger presets 2 and 3). From a programming perspective this is easy using discrete times or parts, but I was wondering if there was a way of doing this that would also work if the operator does 'Go To Cue"?

In particular, I'm wondering if there's a way in the patch, or moving light library, to say that a particular attribute must always snap between values?

Thanks,

Simon.

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  • Hi Simon,

    Until the "snap" feature arrives at a theatre near you...

    I don't know exactly how you have your show set up, but as your issue is with "Go to Cue", you can use the syntax:

    [Go To Cue] x [Time] 0 [Enter] which is fine if you don't have other things (like scrollers), but you could also use syntax:

    [Go To Cue] x [Time] [Enter] and it will take you to that cue in the recorded time of the cue (including it's discrete timing). That may not always be the most useful if you have a 2:00 fade on the same cue you have a Catalyst trigger, but you could then do a straight go to cue and as the Catalyst trigger will already be at the proper level it won't go through unwanted presets.

    Not a perfect solution I realize, but as a work around I hope that helps.

    -M

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  • Hi Simon,

    Until the "snap" feature arrives at a theatre near you...

    I don't know exactly how you have your show set up, but as your issue is with "Go to Cue", you can use the syntax:

    [Go To Cue] x [Time] 0 [Enter] which is fine if you don't have other things (like scrollers), but you could also use syntax:

    [Go To Cue] x [Time] [Enter] and it will take you to that cue in the recorded time of the cue (including it's discrete timing). That may not always be the most useful if you have a 2:00 fade on the same cue you have a Catalyst trigger, but you could then do a straight go to cue and as the Catalyst trigger will already be at the proper level it won't go through unwanted presets.

    Not a perfect solution I realize, but as a work around I hope that helps.

    -M

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