The Return of Effects That Never Die

Hello...

3.3.2, Ion XE, just had the return of 'effects that never die' that I haven't seen for a while.

These are really hard to pin down, but in effect you end up in a situation where cue 1 (say) runs an effect, cue 2 stops the effect, cue 3 has no effect running. You see exactly that in blind. But in live you sometimes end up with the effect still running in cue 2 and every subsequent cue even though there is no effect in the cue.

Re-running the cues may or may not fix the issue. 

Only solution is to go to the 'bad' cue (cue 2 in the above case),select the lights to another effect, update the cue, select the lights and stop the new effect, update the cue again.

I think this is somehow related to re-ordering cues in blind but have never been able to accurately reproduce it. I saw it a lot in the 2019/2020 (early v3) versions but haven't seen it for a while, But it's definitely either still their lurking, or back in a new form.

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