Animate A Digital clock

I need to animate a 24h 7 segment clock build from one chanel LED strips for each segment. 

This clock will run in realtime during the play, but needs also speed up during the set changes in a given speed, that the length of the change will define, until the needed time for the new scene is shown.

The realtime part seems easy. Four different sub cuelists for each digits will run follow cues with right waiting times to show the next digit (as set in presets for each of the four digits) as like a normal clock.

But how to program the fast forward effect from whereever the clock stands to the defined end time in a given (real) time in an elegant way?

An help would be much appreciated... :) 

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  • A few thoughts:
    Pixelmapping might be a solution where you ramp up the playback speed of the file. However, syncing it up with an RTC might be difficult. - So not ideal.

    The attached showfile contains some examples with the following approach (MS 1): 
    Using step-based effects for MM and SS with matching timing and 'Repeat on Go'. A Cue list for HHs. The Cues are triggered by a RTC Eventlist 1. So, every full hour, there is a sync point.

    During the play you might need to sync that up in advance. For a speed up, you could simply add a cue inbetween the hours and change the FX rate (The rates have to be adjusted to match the base 6 or 10).

    Hope! That! might give you some inspiration!

    During my testing, I could not detect any misalignment with the timing when using the effects.

    Pixelmap Video File:

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