Effects in cues - timing

Another question! ;-)

I've got a short single-shot effect that fires a quick flash on one particular channel, with the entry time set to 'cue/sub'. If I set the channel to that effect and record it into a cue with a time of 0s it fires perfectly fine.

I'd expect to see the same behaviour (effect firing as soon as I hit GO) if I put it into a cue with a non-zero time, but which has a discrete time of 0s on that particular channel. That's not what happens, however .... instead, I run the cue and the E1 under the channel in question is a flashing light/dark blue for the duration of the running cue, until the end point of the fade at which point the effect fires. The only way I can find to get around this is to give the effect an absolute entry time of 0s.

So, my question is - does an effect with a 'cue' entry time pay heed to the cue fade time and ignore any discrete channel timing, even if only one channel is involved in the effect and that channel has a discrete time associated with it in the cue?

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