Why do scrollers have HSI info?
Is this a bug? Can we get rid of it? Do I really need Hue Saturation and Brightness info for a gelstring in front of a light?
Is anyone using this feature or can tell me how it works? I can understand if they are morpheous units, or maybe even wybron cxis, but for colorams or S4 Revolutions.... not so much.
My main issue with the info is that it appears in the table packed view, and I keep having partial blocks or moves in brightness that in the "Tombstone" view make it look like my scrollers look like they have live moves.