fan delay by group...

I'm trying to work out the best way to fan delay times across a system of Nemos focused in a grid across a giant projection surface.

Lights are focused as follows:

     X X X X      (4 units)

X X X X X X X (7 units)

X X X X X X X (7 units)

     X X X X      (4 units)

I have individual control of each fixture (X).

I'd like to be able to do color wipes top to bottom/left to right (etc...), but I want each row (or column) to delay at the same time.

i.e. if I do

channel [1 thru 22] [color] [delay] [0 thru 4], the delay time will fan evenly between all channels, and the color wipe will "snake" down the wall per selection order

but i want:

channel 1-4, delay 0
channel 5-11, delay 1
etc...
*but exact time will vary per cue

obviously i can enter this manually one row at a time, but this is a pretty time consuming action to repeat over a couple hundred cues (all of which will end up with different speeds for the color wipes/intensity wipes/gobo wipes, etc...)...

I'm thinking a macro with a bunch of "wait for input" breaks, but then i have to figure out the math all by myself

Any suggestions on an efficient way to do this (hopefully without having do do the math manually each time)

Thank you!

Parents
  • Yeah, I would Fan groups.  For a vertical fade you would have 4 groups (each row being a group) and for a horizontal fade you would have 7 groups (one for each column).  When you Fan a selection of groups it treats each group as an item instead of each channel in the group.  Using [Fan] {Reverse} you can get top to bottom/bottom to top and left to right/right to left.  And with {Mirror} even a center-out effect.

     

    -Tim

Reply
  • Yeah, I would Fan groups.  For a vertical fade you would have 4 groups (each row being a group) and for a horizontal fade you would have 7 groups (one for each column).  When you Fan a selection of groups it treats each group as an item instead of each channel in the group.  Using [Fan] {Reverse} you can get top to bottom/bottom to top and left to right/right to left.  And with {Mirror} even a center-out effect.

     

    -Tim

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