There needs to be a pan and tilt invert option for Augment3D only (the same way you can invert the pan/tilt visuals in moving light display)
The issue I had this past week, is that I tried to add Augmented to the show after we already started writing cues. The issue is that the profile for the mover I was using (Elation Artiste Picasso) didn't match what was happening in the real world. (yes I was using the latest fixture patch) The pan was inverted in A3D from real life. Inverting the pan in patch wasn't a solution because it was still the opposite in A3D (also I didn't want to affect the show).
I could have done a custom profile that inverted the dmx values of pan, but as I said, we had already started righting cues.
If I just had the option to invert pan in A3D, i could have actually used it without changing anything in the show.
I am putting this here instead of the suggested features forum because, without this feature, A3D was unusable in my situation.