Renumbering cues

Hej Folks,

What about a renumbering system like the other guys have to do get cues in a numeric order just in one step?

So far I'm good with copy and move but it would be convenient sometimes.

The other guys do that with popups but I think syntax should work as well...

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  • Yes, totally agree with you , I guess having an {Increment} SoftKey attribute of Cue X [Move To] Y [Increment] Z would be a good way for ETC to implement something like that on EOS...

    Example Cue 1 Thru Thru 10 Move To Cue 1 Increment 1

    Changing Cue 1,  1.1,  1.2,  2,  4,  5,  7,  10    into...

    Cue 1, 2, 3, 4, 5, 6, 7, 8

    Or another example: Preset 1 Thru Thru 10 Move To Preset 1 Increment 0.1

    Changing Preset 1,  1.1,  1.2,  2,  4,  5,  7,  10    into...

    Preset 1,  1.1,  1.2,  1.3,  1.4,  1.5,  1.6,  1.7
  • i could also think of a softkey {renumber}


    And it could be used like [Cue] 1 [Thru] {Renumber} 100 {Offset} 10
    -This would renumber All my Cues, starting from 1 till the end.
    -Start the new Cues with 100 and make a Gap of 10 inbetween every following Cue (100,110,120,...)

    Or just use:
    - [Cue] 1 [/] {Renumber}
    - [Cue] 5 [Thru] 19 {Renumber}

  • Using the offset key would seem to be consistent with how you can create numberings ...

    So [Cue] 1 [thru] 10 [Move to] 1 [Offset] 5 

    Changing 1, 2, 3, 4
    To become 1, 5, 10, 15, 20

    Of course, the question would be how you would want point-cues to be renumbered, such that would the point cues remain in place under the main cue, unless explicitly indicated?

  • Getting rid of point cues is the main goal here. Using the offset key seems like a good idea if you want to get rid of the point cues, not using the key would then keep them in place. 

    So [Cue] 1 [thru] 2 [Move to] 1 [Offset] 1 [Enter]

    Changing 1, 1.2, 1.5, 2

    To become 1, 2, 3, 4

    And [Cue] 1 [thru] 2 [Moven to] 10 [Enter]

    Changing 1, 1.2, 1.5, 2

    To become 10, 10.2, 10.5,12