Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Condition Statements For Macros

    • 1 Comment
    Mostly pertaining to macros, I would love to see the ability to add "if", "or", "and", "then", "does not equal" and "equals" statements. For example, in my venue the console has quite a few parked channels from backstage lighting, walkway lights, god...
  • Renumber cues

    • 3 Comments
    I would love to be able to renumber all the cues in the show to whole numbers. The cue list would then be much easier for the caller and generally look good. The workaround of moving cues to some other number is just too tedious a task. Especially...
  • Syntax addition: [Time][Recall from]

    • 0 Comments
    I want to suggest adding support for recalling time from a cue. This might be useful if you're creating a macro that needs to have a {Wait} that is the same time as the last/next cue.
  • Ability to set the path movers take

    • 3 Comments
    It would be nice if there was the ability to set the path for the movers to take during a cue, similar to the path one can set for colors. I know that it is possible to just do multiple cues to set focus points, but when they have to be run in manual...
  • Timestamp on Command History Tab [Tab 30] and Undo

    • 1 Comment
    Would be nice to have a reference of when a change was made for Command History and Undo.
  • MS object selection should respect border of object

    • Coming Soon on
    • 2 Comments
    MS object selection should respect border of object I have hundreds of Magic Sheet objects and they are crammed very tightly together. When editing the MS and selecting multiple objects, the selection of an object doesn't respect the border of the object...
  • Cue renumbering

    • 1 Comment
    request for cue renumbering tool like in the hog consoles. for auto renumbering
  • Feature request: When selecting curves, get a visual representation of each curve.

    • 3 Comments
    Title is basically it, would love to just see the curves and decide by that representation instead of reading labels and hoping what's behind them matches what I think they do.
  • No tooltip for scale and size in Augment3d

    • Coming Soon on
    • 1 Comment
    I'm getting a little confused between scale and size, as the changing of one affects the other. All the other attributes in the inspector panel have tooltips, apart from these two. It would be really helpful. Thanks!
  • PosiStageNet Tracking

    • 0 Comments
    Probably two different elements... Live Augument3d Scenery tracking Control of output based on scenery positions. ie- I want to track a piece of Pixel tape off as a portal closes.. Thanks Ryan