Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Patch Channel at Universe / - should show that universe address space

    • 1 Comment
    While in patch with a fixture selected, in the center it shows the universe utilization, it would be helpful if when I timed in Channel 2 Address 3/ it would them change the universe utilization to that specified universe
  • Feature Request: Continuously Random Offset Attribute

    • 0 Comments
    So with the great new offset features and random modifiers in 3.0 I revisited how I use random in my workflow and refamiliarized myself with what they can do. Offset is a fantastic feature, and random offset provides a quick and easy to use tool that...
  • Direct selects for cues

    • 2 Comments
    For busking, I'd like to assign some things to cues, e,g, putting the colours for my wash lights on different cues in cue list 2. It would be great if I could summon a direct select bank to "show all the cues in cuelist 2", and a single tap on each...
  • Multiple Augmented Sets

    • Planned for Future on
    • 0 Comments
    For film we could use the ability to have different augmented stages for each set we are on. This would help mitigate our build sizes as well as allow us to prep locations and other work. Right now throwing 50 movers and 500 lights into augmented is fairly...
  • Feature Request: Fully incorporate virtual & real CIE X CIE Y parameters into color picker

    • 6 Comments
    I have a large project coming up where the DPs insist on using their own XY system for everything, this puts me at a disadvantage as CIE X and CIE Y controls are not fully incorporated into the color picker and ML controls in EOS. I have seen other posts...
  • [Data] Absolute on live table

    • 1 Comment
    A great feature on the desk is being able to press [Data] to view the embedded information of the Reference, for example, seeing the Absolute values of a fixture when it's in a Colour Palette. However, pressing Data when you have Colour palettes within...
  • Augment3d: Be able to change beam brightness of fixtures in patch or fixture profiles.

    • 1 Comment
    I'm currently using the Robe Colorstrobes in a show and they're way to bright for the event, although when I turn them down the panel on the front of the fixture gets too dark. I don't want to change the global beam brightness as it is ok for the show...
  • Advanced Show File Export (aka reverse merge)

    • 1 Comment
    This is basically a reverse advanced merge -- but instead of pulling in data, you're exporting specific data to a different show file or a new show file: Use case 1: When you've created a new macro or other enhancement in your current show file...
  • Add click to focus into Patch > Augment3d for conventional units

    • Planned for Future on
    • 2 Comments
    In this view it would be great if the white dot could be used to drag the center of the beam around, and if a long press anywhere on the model could be used to aim a unit that isn't currently visible from the camera position. tt2
  • Augment3d - Multiple copy of 3D-objects with co-ordinate movement

    • Planned for Future on
    • 1 Comment
    To the quick construction of chair rows and complete hall seating or other objects a function would be for the multiple one duplicate of single chairs with an adjustable step of the co-ordinate (x,y and/or z) movement for every duplicate well. This would...