Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Timestamp on Command History Tab [Tab 30] and Undo

    • 1 Comment
    Would be nice to have a reference of when a change was made for Command History and Undo.
  • Add click to focus into Patch > Augment3d for conventional units

    • Planned for Future on
    • 2 Comments
    In this view it would be great if the white dot could be used to drag the center of the beam around, and if a long press anywhere on the model could be used to aim a unit that isn't currently visible from the camera position. tt2
  • [Data] Absolute on live table

    • 1 Comment
    A great feature on the desk is being able to press [Data] to view the embedded information of the Reference, for example, seeing the Absolute values of a fixture when it's in a Colour Palette. However, pressing Data when you have Colour palettes within...
  • Feature Request: Fully incorporate virtual & real CIE X CIE Y parameters into color picker

    • 6 Comments
    I have a large project coming up where the DPs insist on using their own XY system for everything, this puts me at a disadvantage as CIE X and CIE Y controls are not fully incorporated into the color picker and ML controls in EOS. I have seen other posts...
  • Augment3d: Be able to change beam brightness of fixtures in patch or fixture profiles.

    • 1 Comment
    I'm currently using the Robe Colorstrobes in a show and they're way to bright for the event, although when I turn them down the panel on the front of the fixture gets too dark. I don't want to change the global beam brightness as it is ok for the show...
  • Augment3d - Multiple copy of 3D-objects with co-ordinate movement

    • Planned for Future on
    • 1 Comment
    To the quick construction of chair rows and complete hall seating or other objects a function would be for the multiple one duplicate of single chairs with an adjustable step of the co-ordinate (x,y and/or z) movement for every duplicate well. This would...
  • Swap Values Softkey

    • 0 Comments
    It'd be nice to have a "swap values" softkey where we could select two fixtures and have all of the parameter values from one apply to the other, and vice-versa. This is something that I am asked to do a lot, and the current macro-based way of doing it...
  • Gobo selection tool - stay or open in selected catalogue/section after picking gobo or when editing a unit that already has a gobo assigned

    • Planned for Future on
    • 3 Comments
    Currently (b315) when picking a gobo from a section such as Rosco > Steel gobos the gobo catalog resets to Ablelite . Likewise if I go into patch to change an existing gobo the Abellite catalogue is always shown. It would be better if the display showed...
  • Condition Statements For Macros

    • 1 Comment
    Mostly pertaining to macros, I would love to see the ability to add "if", "or", "and", "then", "does not equal" and "equals" statements. For example, in my venue the console has quite a few parked channels from backstage lighting, walkway lights, god...
  • PosiStageNet Tracking

    • 0 Comments
    Probably two different elements... Live Augument3d Scenery tracking Control of output based on scenery positions. ie- I want to track a piece of Pixel tape off as a portal closes.. Thanks Ryan