Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Gobo and Beam angle in Query

    • Planned for Future on
    • 1 Comment
    Now that we are able to enter data like gobo and beam angle for A3D to work with, it would be nice if this new data would be able to get recalled in query and free up some more text fields for other info. Thanks, Tyler
  • A3D - Ability to adjust how relatively bright various fixtures are to each other

    • Planned for Future on
    • 1 Comment
    Wondering if there is a way to put a user changeable setting in patch or fixture setups that similar to the concept of proportional patch was able to change how bight one lamp is relative to another in A3D only. For instance, to me some strip lights seem...
  • Swap shutters

    • 0 Comments
    I wish there was a function to swap ML shutters in Live. For example, when mirroring a fixture, I might say: 202 Focus Beam Recall from 201. 202 Pan @ /-100. However I don't have a good way of swapping the B and D shutter thrust and and angles without...
  • GoToCue Time Fader

    • Under Review on
    • 1 Comment
    A Fader, that works exactly as the ManTime fader, but for GoToCueTiming, or an option in the setup to assign the GoToCueTime to the ManTime fader
  • Channel Presets + Palettes in About-Usage

    • 0 Comments
    Hello, i'd like to see all Presets and Palettes, a channel uses/ is recorded in, in the About screen under {Usage} Could help with troubleshout and cleaning. Thanks Originals Post: RE: Feature request: Channel Presets + Palettes in About...
  • Feature request: Allow numbering of subs into the thousands

    • 2 Comments
    I really want to have a sub 2000 that controls channels 2001-2010. and a sub 1100 that controls all my Hippo layers starting at 1101. Subs are the only target that don't allow numbers above 1000 right? Keep the limit at 999, fine, but give us more flexible...
  • Augment3d Conventional Focus using Encoders

    • 0 Comments
    In Augment3d, it would be really great to be able to focus the conventionals using encoders for pan, tilt, shutters, etc just like focusing a moving light.
  • Display Executed Target Labels in Cue List View

    • 0 Comments
    Is it possible to have a drop down of something if I hover over an executed macro in a cue? Eg. Cue 1 executes macro 1000 - if I hover over the macro in external links could it display the label? This would be uber useful!!
  • Add colors to cues

    • 1 Comment
    I would really need color coding for cues! Between the regular ones, the follows, the qlab triggered, the fx, the parts, etc. It would really help out. Thanks
  • Pixel Mapping & VMS Updates

    • 0 Comments
    I know an update to the pixelmap and VMS engine are on the horizon, but here's a list of necessary updates I've encountered to bring it up to date with other consoles and services: Pixel Drawing - Ability to make circles and designs similar to what...