Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Recall Coordinates

    • Coming Soon on
    • 2 Comments
    It would be easier to add fixtures if there was a recall function in patch. 4 Coordinates Recall From 5 Or 4 Cooordinates X Y Recall From 5
  • Learn time/ tap rate question

    • 0 Comments
    Hello Is there a way to using learn time(tap rate) function on multiple effect at the same time? For example, I got several effects running at the same time, How can I use the learn time/tap rate function to control their bpm at the same time rather...
  • Ability to sneak effect after manually stopping it

    • 0 Comments
    I want to stop an effect and then be able to use sneak to have the channels run the effect again without firing the cue again.
  • Flash only option for fader buttons

    • 0 Comments
    I often have LED lights with all their properties (eg color, zoom) recorded to a submster that I then set to Int Master so that the NIPs don't change when I bring up the fader. However, by doing it this way, I am no longer able to use the bottom button...
  • Relative Scale in Linear Effects

    • 0 Comments
    It would be nice to have the ability to make the scale of linear effects be +/- a percentage of the total intensity value of a fixture as well as being able to have it be +/- a fixed value as it is now, so we don't have to change the entire effect any...
  • Magic sheet editing with actual object label

    • 1 Comment
    I do a lot of MS editing. Currently, when editing, the lable just displays as "(Label)". It would be very helpful to me to have the actual label display when editing because oftentimes the label is bigger or smaller than the "(Label)" text and I need...
  • EOS Console Layout on IRFR

    • 0 Comments
    For the IRFR iPad app, can there be an option to use the keyboard layout of the Eos console? There could be a toggle between the Eos layout and the current layout in the console. I would find this very useful as I often find myself having a hard time...
  • Model Preview in Fixture Model Physical Data section?

    • Under Review on
    • 1 Comment
    It would be nice to have a Model Preview in the Fixture Model area--perhaps incorporated into the Physical Details section. This would save time when searching for a model that is close but not exact--especially if the "Generic" category keeps growing...
  • A3D - Ability to adjust how relatively bright various fixtures are to each other

    • Planned for Future on
    • 1 Comment
    Wondering if there is a way to put a user changeable setting in patch or fixture setups that similar to the concept of proportional patch was able to change how bight one lamp is relative to another in A3D only. For instance, to me some strip lights seem...
  • Gobo and Beam angle in Query

    • Planned for Future on
    • 1 Comment
    Now that we are able to enter data like gobo and beam angle for A3D to work with, it would be nice if this new data would be able to get recalled in query and free up some more text fields for other info. Thanks, Tyler