Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Gobo and Beam angle in Query

    • Planned for Future on
    • 1 Comment
    Now that we are able to enter data like gobo and beam angle for A3D to work with, it would be nice if this new data would be able to get recalled in query and free up some more text fields for other info. Thanks, Tyler
  • A3D - Ability to adjust how relatively bright various fixtures are to each other

    • Planned for Future on
    • 1 Comment
    Wondering if there is a way to put a user changeable setting in patch or fixture setups that similar to the concept of proportional patch was able to change how bight one lamp is relative to another in A3D only. For instance, to me some strip lights seem...
  • Swap shutters

    • 0 Comments
    I wish there was a function to swap ML shutters in Live. For example, when mirroring a fixture, I might say: 202 Focus Beam Recall from 201. 202 Pan @ /-100. However I don't have a good way of swapping the B and D shutter thrust and and angles without...
  • GoToCue Time Fader

    • Under Review on
    • 1 Comment
    A Fader, that works exactly as the ManTime fader, but for GoToCueTiming, or an option in the setup to assign the GoToCueTime to the ManTime fader
  • Execute could be attach o a part Q

    • 0 Comments
    Hi, I think would be helpful to have te possibilities to have the execute command attached to a part of a Cue and not only at the main Cue That could help organize better things inside a single a Q. I'm thinking for examples at some macros or linked...
  • support for portable touchscreens over usb-c

    • 0 Comments
    IF Possible: It would be nice to be able to connect an portable touchscreen to IONXE(20) with a single usb-c connector... Thanks Mart
  • Eos Augment3d integration with Foundation Consoles

    • 0 Comments
    Allow Foundation rigging consoles to send their heights through PSN or OSC to Eos consoles and change heights within Augment3d Models. Allowing this would enable Pipes to move in Augment3d as they move on-stage. For shows with many moving line sets this...
  • Feature Requests: Mark Time per channel, GoToCueOut per Q-List, Auto-Mark-Off per channel/parameter

    • 3 Comments
    Dear ETC-People, first: Thanks a lot for 3.1! I just started to play around with it and already like it a lot! Your hard work is meaning something to us. Much appreciated! Then: Mark Time per channel, Auto-Mark-Off per channel/parameter and GoToCueOut...
  • Notes on Effects

    • 0 Comments
    it would be nice to add notes to StepBased and Absolute Effects
  • Record an Effect By-Type into a preset

    • 1 Comment
    I have a whole bunch of effects that run from a background state to a CP. When my bosses boss finally makes up their mind on what the background color should be, it would be super helpful to be able to record both the background state and the effect into...