Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Ability to switch/determine which NICs are used by Eos/Augment3d

    • 0 Comments
    Hi there! I’d love an easy and intuitive way to determine which NICs are used by Eos/Augment3d in a multi-console, tethered, and wireless networks.
  • [Fixture editor] Add possibility to edit Fixture notes

    • 0 Comments
    Hi, it would be usefull to edit notes when we editing / creating a fixture
  • Labeling More Than One Thing In Macros

    • 0 Comments
    I would love the ability for have a macro that writes a series of targets IE. Pallets, Presets, Groups etc. and can label them without having to go back through each and label individually. I know it has something to do with how the console exits the...
  • Shift Query - repeat last query

    • 1 Comment
    Could Shift Query work to repost the last query you created into the command line?
  • Model Export from Augment3d

    • 0 Comments
    This feature seems so crucial to enable co-working between disciplines and allow programmers and designers to interact with ease. I have run into a number of venues who only have Augment3d models of their space, and other design disciplines would benefit...
  • Sensor Racks and ETC Nodes in Magic Sheets

    • 0 Comments
    It would be nice to have a Magic Sheet Object that is an Sensor Rack and ETC Node. Much like the Foundation Motor. Rack Object to show Voltage/Temp. Node Object to show "Online/Offline" Thanks
  • OSC improvements

    • 3 Comments
    - Shift button, I tried to create a 'real' Shift Key to control Fine mode on encoders but nothing happens ! Is this behavior intended or a bug? The Key is seen on on Tab99 but it does not work like on a real console. Can you make it possible to use the...
  • [Query] {Release}

    • 0 Comments
    Looking for the ability to query channels with a Release instruction in Blind. This would come in very handy for many show file maintenance applications and in Film for multi-set or multi-studio show files. Looking for something as simple as [Query...
  • Pixel Mapping & VMS Updates

    • 0 Comments
    I know an update to the pixelmap and VMS engine are on the horizon, but here's a list of necessary updates I've encountered to bring it up to date with other consoles and services: Pixel Drawing - Ability to make circles and designs similar to what...
  • Scenes - Direct Select for Magic Sheets

    • 0 Comments
    Scenes is the only Direct Select that doesn't have a Magic Sheet element. It's great to be able to select and update scenes from a DS Bank, but it can soemtimes be difficult to locate the one you want quickly, especially if you have a lot of them.....