Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • NDI input

    • 0 Comments
    the ability to input NDI fields and add to pixel maps.
  • Notes

    • 0 Comments
    Currently I have a direct select sheet open with a bunch of intensity palettes. When I need to make column names or row names or something in my direct selects, I use an intensity palette because I am often not using those for much anything in programming...
  • Eos Augment3d integration with Foundation Consoles

    • 0 Comments
    Allow Foundation rigging consoles to send their heights through PSN or OSC to Eos consoles and change heights within Augment3d Models. Allowing this would enable Pipes to move in Augment3d as they move on-stage. For shows with many moving line sets this...
  • Flash only option for fader buttons

    • 0 Comments
    I often have LED lights with all their properties (eg color, zoom) recorded to a submster that I then set to Int Master so that the NIPs don't change when I bring up the fader. However, by doing it this way, I am no longer able to use the bottom button...
  • Toggle Effect status in tombstones and channel tables to more easily see what's underneath the effect

    • 1 Comment
    All too often it can be cumbersome to find what preset or palette is in the background of an effect. Often the effect label in the tombstone or table will truncate or completely obscure what's underneath it (for example, it'll only be able to say "Stop...
  • Allow Level to be a Preset

    • 0 Comments
    Live Rem Dim Level can accept a preset, allowing different intensities for different fixtures when they rem dim, this functionality should be extended to level. When I at Level a birdie I need a different intensity from when I at Level a 5K or a Lustr...
  • Unleash The LED Pixels!

    • 1 Comment
    With the exception of Apex and the 24k Ion, Most consoles have a low output limit when considering pixels. For example, the ION my local theatre just purchased has a 2048 output limit and my Nomad dongle unlocked has a 6144 output limit. Thus a limit...
  • Disabling Output of Channels in Patch

    • 4 Comments
    Hi, it would be great to be able to disable channels without unpatching them. This would allow users to work with smaller portions of a large showfile, in my case, programming LED's in scenery via a Gadget II before loading the show onstage. This could...
  • Touch Screen Navigation in table View

    • 0 Comments
    It would be great to be able to scroll Table View with your fingers and even zoom on the touchscreen.
  • Ability to sneak effect after manually stopping it

    • 0 Comments
    I want to stop an effect and then be able to use sneak to have the channels run the effect again without firing the cue again.