Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Sawtooth-Sin Wave as a new Regular Pattern in FX

    • 0 Comments
    Hello everyone, since i am not quite happy with the Sin Wave in FX, i tend to use more often a Saw Tooth instead. And it appears in some of the Deafault FX. Thiswhile i love to have it as a selectable regular Pattern in the FX Editor. And just for...
  • Better Snapshots

    • 0 Comments
    I find that the current Snapshot are great but can be really tricky to get working exactly how you would like. There's a few things I have identified that would make Snapshots better and easier all around: - The ability to edit Snapshots - The ability...
  • Custom Direct Select > Button Labels and Icons

    • 0 Comments
    The button item for custom Direct Select currently allows you to add a console button or a jump button for example. It would be great if we had the option of giving them custom labels or an icon. It can be hard to remember what is at 1/583 for example...
  • Map keys on Program Wing

    • 2 Comments
    Can I map keys on my program wing? I would like to map the keys next to the master pair ([Release], [Spread], [Off], [Assert], etc.), which I never use, to be the macro keys 801 - 812. If not, I would like to move this to be a feature request, please...
  • Scene breaks in spreadsheet

    • 0 Comments
    Just like the title says. We would really love to see the Scene labels as a little green line (or something) in spreadsheet just like in the PSD. Because we re-focus every light every day, it's critical we know when things are really used and not. Our...
  • merge 2 augmented plots (venue and touring show)

    • 0 Comments
    Hello, would be quite useful to be able to import a augmented model as we import skp or dae, without replacing the existing aug. would make it easy to get a venue aug and put in it decor, pipes and fixtures from the aug tour show. if this is undoable...
  • Notes for Parts

    • 1 Comment
    Since this is comming up some times and i currently run into it myself, i hereby request Notes for Part-Cues that are shown at the same height as the Part-Cue is. And not as a Note for the Main-Cue. Thank you very much.
  • Dual bump buttons on sub masters

    • 0 Comments
    I've been using EOS now for 4 years busking lights for live bands and DJ's and have love using the console but I would love to be able to have dual bump buttons on fader strip allowing you to have either 2 flash buttons but one with a fade time or one...
  • Add in patch copying to part channels

    • 4 Comments
    In patch chan 82 part 1 <copy to > chan 82 <part> gives Error: Syntax error I would have expected to be able to duplicate a fixture on a channel.
  • A3D - Input conventional focus position in patch and view it.

    • 0 Comments
    Similar to how with moving lights we see an XYZ of where the lamp is focused at any time, it would be useful to input the focus position of conventionals with coordinates in patch rather than having to click and drag. It would also be great to see the...