Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Expose Connector Indicator While In Patch

    • Under Review on
    • 0 Comments
    It would be nice to be able to see the orientation the fixtures are in while positioning in patch too. Thanks, Tyler
  • Editing Effect Variable While Writing Command

    • 0 Comments
    I would like if the variables of effects could be edited while writing the command to start the effect. This would allow programmers to code faster by not having to start the effect and then later go in and edit any variables even if they knew that those...
  • Sneak & Delay in live

    • 0 Comments
    Can the ability to sneak or delay a range of times across multiple channels in live please be added? For busking, the ability to "roll out" a focus palette, beam palette, color palette or preset over a fanned timing would be beneficial. For example: ...
  • Ability to switch/determine which NICs are used by Eos/Augment3d

    • 0 Comments
    Hi there! I’d love an easy and intuitive way to determine which NICs are used by Eos/Augment3d in a multi-console, tethered, and wireless networks.
  • [Fixture editor] Add possibility to edit Fixture notes

    • 0 Comments
    Hi, it would be usefull to edit notes when we editing / creating a fixture
  • Labeling More Than One Thing In Macros

    • 0 Comments
    I would love the ability for have a macro that writes a series of targets IE. Pallets, Presets, Groups etc. and can label them without having to go back through each and label individually. I know it has something to do with how the console exits the...
  • Groups on Apex Mini-Wheels

    • 0 Comments
    Those who know me will know that this is really the start of yet another go at a much bigger discussion, but as a relatively simple starting point: Could we please have the ability to assign groups to the Apex mini-wheels? So as soon as you move the...
  • Deactivate Cues

    • 6 Comments
    It would be nice to be able to deactivate cues in a cuelist. Sometimes certain cues are not needed for every performance of a show. Or a designer decides to delete a cue during rehearsals and then later realizes, that it was a mistake. The current solution...
  • Query unused (preset)

    • 1 Comment
    Select al the channels of a target preset that are not used in any cue or sub.
  • Ability to power on multi-console system from the Welcome Screen.

    • 0 Comments
    We often power up our system from a backup Nomad on the deck. It would be great to have a "Power On Multi-Console System" button directly on the welcome screen, rather than needing to click "Exit" on the "Searching for Master Console" screen to get in...