Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Timing Disable Button Mode for Subs

    • 1 Comment
    It would be nice to have a mode for bump buttons that ignores the timing of the bump button and snaps on and off when pressed and released. The reason I suggest this is to save space on my fader wing. Right now, I like to have even/odd bumps for busking...
  • Use Console DMX outs as DMX ins

    • 0 Comments
    Just like the ETC Gateways, it would be nice, if you could use the consoles DMX outputs as Inputs as well and also map the DMX channels to sACN output channels, just like you can in Net3 Concert.
  • Macro for 4 digits channel number

    • 1 Comment
    I am trying to record macro M1 that I press Chan 10. When I press M1 and want to write 11 (I want result 1011), but I get Chan 10+11. Will be great if will be possible to write M1 and type 11 and I get Chan 1011.
  • Pixel Mapping & VMS Updates

    • 0 Comments
    I know an update to the pixelmap and VMS engine are on the horizon, but here's a list of necessary updates I've encountered to bring it up to date with other consoles and services: Pixel Drawing - Ability to make circles and designs similar to what...
  • Scaling of grouped Objects in Magicsheets

    • 0 Comments
    Hello, it would be nice to be able to also scale groups of objects in a Magicsheet instead of only being able to rotate them. For example given the case that a Magicsheet symbol which consist of multiple parts, such as body, scroller and barndoor, has...
  • Rework +%/-% so you can double-press with manual fade.

    • 0 Comments
    I used to use +%/-% quite a bit, but often would double-press to get to the value I wanted. Unfortunately the way it currently operates, the second +% press will add to the value of the fixture mid-fade. For example, Ch 1 starts at 50%, with +% set to...
  • Tilt "hinge" at the yoke of a conventional fixture

    • Planned for Future on
    • 3 Comments
    Hi, When tilting conventionals I noticed that the tilt axis is behind the cap. Basically at the C-clamp instead of being at the point where the yoke meets the body. Could this be a future fix? Thanks!!
  • Shutters for conventionals - add gate/barrel rotation.

    • Planned for Future on
    • 2 Comments
    Or extend the range of movement. I've got a couple of cuts that I can't quite match. tt2
  • Gobo Selection in patch/ Shutters option in "live" aim

    • Planned for Future on
    • 1 Comment
    First, in patch database, the ability to select gobos similar to gel. i.e. G294 for Gam 294 instead of by name. I know my gobos more by number than by name. Second, currently the only way to manipulate the shutters is through patch/ Augment3d/ shutter...
  • Retain sort order of objects in the A3d editor

    • Planned for Future on
    • 1 Comment
    Whenever I start a new session and go to edit my A3d tab, the objects in the list are in "not sorted" sequence - it might be chronological sequence of insertion. I need to change to A-Z sort to be able to find objects by their name. Please make that...