Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Label Shutters in Shutter Encoder Display

    • 1 Comment
    Hello... Any chance that the shutter graphic in the encoder display could have the shutter letters shown on the graphical shutters.....? Ta, Rob.
  • Model Export from Augment3d

    • 0 Comments
    This feature seems so crucial to enable co-working between disciplines and allow programmers and designers to interact with ease. I have run into a number of venues who only have Augment3d models of their space, and other design disciplines would benefit...
  • Pixel Mapping & VMS Updates

    • 0 Comments
    I know an update to the pixelmap and VMS engine are on the horizon, but here's a list of necessary updates I've encountered to bring it up to date with other consoles and services: Pixel Drawing - Ability to make circles and designs similar to what...
  • Sensor Racks and ETC Nodes in Magic Sheets

    • 0 Comments
    It would be nice to have a Magic Sheet Object that is an Sensor Rack and ETC Node. Much like the Foundation Motor. Rack Object to show Voltage/Temp. Node Object to show "Online/Offline" Thanks
  • Scenes - Direct Select for Magic Sheets

    • 0 Comments
    Scenes is the only Direct Select that doesn't have a Magic Sheet element. It's great to be able to select and update scenes from a DS Bank, but it can soemtimes be difficult to locate the one you want quickly, especially if you have a lot of them.....
  • About Group showing the amount of channels within a Group

    • 0 Comments
    Hej Folks, it would be so nice if I look in for a group in about it woud not only show which channels are included but how many there are in the group as well without me counting them. That would be nice!
  • Add a Readonly toggle switch to show file

    • 1 Comment
    I'd like to propose a read-only toggle switch function. Why: For higher ed and k-12 situations, we have labs where students start from a base show file on the console. Yes, instructions say the first thing to do is a save as command. Students do not...
  • Ability to power on multi-console system from the Welcome Screen.

    • 0 Comments
    We often power up our system from a backup Nomad on the deck. It would be great to have a "Power On Multi-Console System" button directly on the welcome screen, rather than needing to click "Exit" on the "Searching for Master Console" screen to get in...
  • Rework +%/-% so you can double-press with manual fade.

    • 0 Comments
    I used to use +%/-% quite a bit, but often would double-press to get to the value I wanted. Unfortunately the way it currently operates, the second +% press will add to the value of the fixture mid-fade. For example, Ch 1 starts at 50%, with +% set to...
  • Faders should be able to fade in time via syntax

    • 1 Comment
    This is mentioned is a bug report from 4 years ago: Fader 1/1 at Full Time 5 * Fader 1/1 at 50 Sneak 5 * Both excecute the fader move in 0 time. I would like to be able to specify fade times in syntax (targeting Faders specifically, rather than...