Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Mirror Function in Augment3d Orientation

    • Under Review on
    • 1 Comment
    I cant remember if I have requested this one before, I know I have mentioned it in the closed beta. I had a show where Augment3d did not match the real world unit. If the real world unit was correct, augment3d was wrong. This has happened more than...
  • Render lights with real world brightness - hyper realistic mode

    • Under Review on
    • 4 Comments
    In Eos Beta version 274 the spot and wash brightness and color are a bit off. I have S4 LED Lustr+ and D40 Vivids patched into Augment3d and when I turn them both up to FL the spotlight really overpowers the wash on the stage. Also the home colors on...
  • Blackout Key Modes

    • Planned for Future on
    • 2 Comments
    Whether you have a dedicated grandmaster or you have one assigned to a sub it would be nice to have a behavior that allows the blackout key to be in a "flash" or "manual" state where you only blackout while the key is held down instead of being a toggle...
  • Will there be an option to set a password for each user?

    • Planned for Future on
    • 2 Comments
    Will there be an option to set a password for each user in the future, that will be asked for when changing to the user, unlocking and booting the console?
  • Flexi options for A3D Channels Only

    • Planned for Future on
    • 3 Comments
    In the same way there is the flexi option to see only partition channels, can there also be an option to see only Channels that are in A3D?
  • Change order of Direct Select Banks and Magic Sheet Button Fields

    • Planned for Future on
    • 1 Comment
    I'd like to reorder the banks I have in a Direct Select instead of replacing and recreating them. Changing the order is easy; recreating in a new bank is more cumbersome. Many programs have a way to change the ordering by moving up or down one position...
  • Swap Fixture Position between Channels

    • Planned for Future on
    • 3 Comments
    Hi there, I’d like to be able to swap fixture position information in patch for A3D Edit. This would be super helpful in repositioning fixtures. Thanks!
  • Allow command line shutter syntax for conventionals in patch to support incremental change from existing value

    • Planned for Future on
    • 2 Comments
    I can use a macro along the lines of Select Last Shutters Frame Thrust A and then enter a specific value, but I can't use Select Last Shutters Frame Thrust A @ +01 which, if supported, would allow one to make a magic sheet or set of direct selects for...
  • Magic Sheet Symbol Target/Reference: Add the ability for a magic sheet symbol to have a target and a reference that are different from each other

    • Under Review on
    • 3 Comments
    Example: Symbol with a target of Macro and a reference of Fader which will link the fill color of the macro symbol to the level of the referenced fader.
  • GDTF/MVR Support

    • Planned for Future on
    • 1 Comment
    Are there any plans to use GDTF/MVR in Eos 3.0/Augment3D? I know Vectorworks support is coming but seeing as Augment3D is not a full replacement for things like Vison and Capture it would be nice to use one "standard" to go between Pre-Viz and Show.