Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Swap Fixture Position between Channels

    • Planned for Future on
    • 3 Comments
    Hi there, I’d like to be able to swap fixture position information in patch for A3D Edit. This would be super helpful in repositioning fixtures. Thanks!
  • Allow command line shutter syntax for conventionals in patch to support incremental change from existing value

    • Planned for Future on
    • 2 Comments
    I can use a macro along the lines of Select Last Shutters Frame Thrust A and then enter a specific value, but I can't use Select Last Shutters Frame Thrust A @ +01 which, if supported, would allow one to make a magic sheet or set of direct selects for...
  • Magic Sheet Symbol Target/Reference: Add the ability for a magic sheet symbol to have a target and a reference that are different from each other

    • Under Review on
    • 3 Comments
    Example: Symbol with a target of Macro and a reference of Fader which will link the fill color of the macro symbol to the level of the referenced fader.
  • GDTF/MVR Support

    • Planned for Future on
    • 1 Comment
    Are there any plans to use GDTF/MVR in Eos 3.0/Augment3D? I know Vectorworks support is coming but seeing as Augment3D is not a full replacement for things like Vison and Capture it would be nice to use one "standard" to go between Pre-Viz and Show.
  • Retain sort order of objects in the A3d editor

    • Planned for Future on
    • 1 Comment
    Whenever I start a new session and go to edit my A3d tab, the objects in the list are in "not sorted" sequence - it might be chronological sequence of insertion. I need to change to A-Z sort to be able to find objects by their name. Please make that...
  • Tilt "hinge" at the yoke of a conventional fixture

    • Planned for Future on
    • 3 Comments
    Hi, When tilting conventionals I noticed that the tilt axis is behind the cap. Basically at the C-clamp instead of being at the point where the yoke meets the body. Could this be a future fix? Thanks!!
  • Shutters for conventionals - add gate/barrel rotation.

    • Planned for Future on
    • 2 Comments
    Or extend the range of movement. I've got a couple of cuts that I can't quite match. tt2
  • Gobo Selection in patch/ Shutters option in "live" aim

    • Planned for Future on
    • 1 Comment
    First, in patch database, the ability to select gobos similar to gel. i.e. G294 for Gam 294 instead of by name. I know my gobos more by number than by name. Second, currently the only way to manipulate the shutters is through patch/ Augment3d/ shutter...
  • Timing Disable Button Mode for Subs

    • 1 Comment
    It would be nice to have a mode for bump buttons that ignores the timing of the bump button and snaps on and off when pressed and released. The reason I suggest this is to save space on my fader wing. Right now, I like to have even/odd bumps for busking...
  • Position assignment in patch

    • 0 Comments
    I've only just really started playing with Augment3d properly but the thing I've discovered to be taking the most time is getting my conventional fixtures into roughly the right positions (more so for front of house positions). Unlike with moving lights...