Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Color Palettes - Manually Override Color Swatch

    • 6 Comments
    I'd love the ability to override the color swatch that displays in direct selects for color palettes. Either choosing a leader channel, or the ability to choose your own RGB value. I have some palettes that choose color wheel chips on movers and those...
  • Position assignment in patch

    • 0 Comments
    I've only just really started playing with Augment3d properly but the thing I've discovered to be taking the most time is getting my conventional fixtures into roughly the right positions (more so for front of house positions). Unlike with moving lights...
  • Update popup: Show Cue List Label

    • 0 Comments
    When working with multiple cue lists, knowing the label of the cue list becomes much more useful than the number of the list. Here is an example of what I'm after: Given the following setup: Cue lists: 11 - Car 12 - Truck 13 - Spaceship ...
  • Groups over 9999

    • 0 Comments
    Hello, I would like to have group numbers above 9999. Since I can have channels well above that I typically make group numbers that have a relationship to their channel numbers. For instance, channels 13001 - 13125 would be group 13001, but I cannot...
  • Cells intensity modified by master in Magic Sheet

    • 0 Comments
    It would be great if the cell intensity in a Magic Sheet object was modified by the virtual intensity master, allowing the MS object to show the actual output of the cell. Currently if a cell is at full, but the virtual master is at zero, the cell shows...
  • UNBLOCK command

    • 0 Comments
    The current behaviour of the block button with channels specified goes back to the beginning of Eos, before that Obsession and so probably all the way back to Light Palette. Chan BLOCK enter will actually UNBLOCK a channel if it was blocked. It will...
  • Select column by clicking above in Effects

    • 0 Comments
    I'd love to see the ability to select an entire column of parameters in the Effects Editor to batch change them (I.E. In time, dwell, out time)
  • Default Show File / Merge Patch etc

    • 2 Comments
    There are similar requests to this elsewhere, but ultimately many ways etc could implement it. Basically, in a multi-user venue I want an easy way to ensure our default patch (and perhaps some Macros, and maybe even magic sheets, or DS for some users...
  • Release Cuelist should should go to Background Values

    • 0 Comments
    Currently, if i release a Cuelist, it's Channels only gray out and still have the Values of the released Cuelist. Like i am still sitting in the Last Cue. I than have to Sneak the channels again to have them back in Background Values. When Releasing...
  • GDTF/MVR Support

    • Planned for Future on
    • 1 Comment
    Are there any plans to use GDTF/MVR in Eos 3.0/Augment3D? I know Vectorworks support is coming but seeing as Augment3D is not a full replacement for things like Vison and Capture it would be nice to use one "standard" to go between Pre-Viz and Show.