Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Undo Sneak

    • 4 Comments
    When I need to use undo there is often a big jump in values. Sometimes, when I’m on a generator, that spike can cause a rev or sharp decrease. It would be nice to have a setting that gradually goes back when using undo.
  • Drag tabs to new frames

    • 2 Comments
    Re-arranging the tabs into new frames/window is a pain. A simple click/tap and drag to the new frame would make re-arranging your content very fast. Want your Augment3d with all your current settings in the other window, just drag that tab to the frame...
  • Cue Alert Time on Magic Sheets

    • 0 Comments
    I'd love to be able to put the alert time both as a field on my Active or Pending Cue magic sheet items, as well as an object in itself. Maybe the object could link to a cuelist, and it would show the next cue's alert time? Thanks!
  • Extinguish mode: Stop the blinking of the displays key

    • 0 Comments
    Hello, love the new face panel controls in 3.1! But, when extiguishing the desklights and monitors, the displays key blinks. I have recently been using it a lot in a very dark/dim show. I always had to place my palm over the displays key because it was...
  • Tilt "hinge" at the yoke of a conventional fixture

    • Planned for Future on
    • 3 Comments
    Hi, When tilting conventionals I noticed that the tilt axis is behind the cap. Basically at the C-clamp instead of being at the point where the yoke meets the body. Could this be a future fix? Thanks!!
  • Macro - wait for prior command

    • 0 Comments
    This proposal is to add a macro wait function that does not continue until the prior command has finished execution -- for example, a prior command that sneaks out data, will automatically pause macro execution until the sneak command is completed; or...
  • Shutters for conventionals - add gate/barrel rotation.

    • Planned for Future on
    • 2 Comments
    Or extend the range of movement. I've got a couple of cuts that I can't quite match. tt2
  • Effect controls in ML controls

    • 0 Comments
    We have rate and size on the physical encoders, but what about boards that don't have physical encoders? Would be nice to also have rate and size in ML controls so that they could be adjusted more easily.
  • Rename Effect "Trail" to "Distance"

    • 0 Comments
    Without reading the manual (and even when you do) the word "Trail" in the context of Eos effects is very easy to misunderstand. Almost everybody seems to understand this word as the trailing (comet effect) of an effect. "Trail" does however control how...
  • Timecode Mute

    • 0 Comments
    When going through a cue range and adding follows to make it callable for a human in the event of a timecode failure, it would be great to be able to keep the timecode on a cue but have it 'muted'. This would also be useful for when a cut is made and...