Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • same syntax in the patch and in the augmented editor for placing fixtures

    • 0 Comments
    hello, i wonder why in the patch, to determinate X Y or Z, we have to use [.] while in the editor we have to use [,]. To be honest, would be quite more convenient to use dot everywhere.
  • A3D - Ability to use Copy To on A3D fixture position information

    • 1 Comment
    It would be great to be able to copy the position of one lamp to another, to speed up tasks such as creating a second lamp for a twofer, or orientating groups of lamps that share many position and orientation points.
  • Sorting Scene Direct Select

    • 0 Comments
    Is it possible to order Scene direct selects by scene number rather than orderd by cue lists? For episodic TV and film at the start of each day I make a new cue list and label it with the date. Cue 1 of that list is our scene number, say 101. Cue...
  • Dual bump buttons on sub masters

    • 0 Comments
    I've been using EOS now for 4 years busking lights for live bands and DJ's and have love using the console but I would love to be able to have dual bump buttons on fader strip allowing you to have either 2 flash buttons but one with a fade time or one...
  • Have a Magic sheet show an OSC command like "/eos/out/pending/cue/text", but ONLY the label of the cue.

    • 0 Comments
    ...not also the number, fade time and percentage completed? I would then also like to specify specific fields to view, like notes, cue number, ext links...
  • iRFR Encoders Should Work in Blind

    • 0 Comments
    In Blind, iRFR Encoders should display their blind values, not live values.
  • Pixelmap ability for any attribute

    • 1 Comment
    With the new "Create pixelmaps from..." tools in 3.0, it would be awesome if you could quickly create a pixelmap of a moving light rig, and then select what attribute you would like the pixel map to manipulate when playing a video. For instance using...
  • During FPE, you should be able to lock and XYZ position OR maintain it among a group of fixtures

    • 0 Comments
    Finally trying out FPE in the real world. It's a very large space so the margin of error is very high making it not a great test case and sending my lights all over the place. I know FPE is still very much a "in theory" process as it becomes refined....
  • World position/rotation values in Patch

    • 0 Comments
    When looking at the Augmnet3d tab in Patch, I would like a way to switch between seeing nested XYZ values and World XYZ values, without having to switch to the Augment3d Edit tab.
  • Ability to see Presets in A3d just like Palettes

    • 0 Comments
    I recently discovered if you look at Focus, Beams, Col pals in blind, in an A3d display, you can see a visual representation of the palette. It appears to turn the virtual intesntiy to full temporarily just inside a3d so you can see those attributes....