Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • select last can select address

    • 2 Comments
    It would be helpful if after checking address, you can use select last to reselect the last adress
  • Gobo wheels attachments for specific fixtures

    • 1 Comment
    I have found a specific issue. I have a Martin Quantum Profiles with custom gobo. I made a custom gobo wheel and attach it. Fine. But everytime i want to patch a new fixture - i have to do it again manually. I want to request a settings for non-default...
  • MobileRFR - Better Fader Controls

    • 0 Comments
    Hi there, This request is mostly for iPad, but it would be nice if faders could be upgraded in the MobileRFR app, the recent addition of multitouch control of faders in Eos 3.3 has made me want it in the app to control multiple subs at the same time...
  • Add possibility to merge from template show file

    • 0 Comments
    Hi, it would be great to let us merging from template show file Especially when people want to have house lights or fixtures of the venue. We need to let a copy of template show file in show archive.
  • Allow macro to add text at start of existing label

    • 0 Comments
    I would like to be able to make a macro that adds text to the beginning of an existing label for follow ons and other things. I can do this manually like this: [Label] [Page_Up] ">>" [Enter] When I learn this syntax I get: [Label] [Page_Up...
  • Query marking in selected cue

    • 0 Comments
    Currently the syntax [Query] {Marking} [Enter] will return all channels that have marked in a previous cue but haven't came up yet and channels marking in the currently selected cue. I would love to have a modifier that selects only the fixtures that...
  • Faders should be able to fade in time via syntax

    • 1 Comment
    This is mentioned is a bug report from 4 years ago: Fader 1/1 at Full Time 5 * Fader 1/1 at 50 Sneak 5 * Both excecute the fader move in 0 time. I would like to be able to specify fade times in syntax (targeting Faders specifically, rather than...
  • Preview function improvement

    • 0 Comments
    I've worked with Prego in the past and really liked the preview feature that you can see what channels are comming in the next cue when you had your channels set to "Active" (in Prego it was called "Packed"). Right now when preview enabled you cannot...
  • Command History in Magic Sheets

    • 0 Comments
    Looking for a magic sheet widget for command history, and ideally it can be toggled by user ID. Similar to a magic sheet of command lines.
  • Pixel Map scale to size content to extends

    • 0 Comments
    I would like the content played over a pixel map to automatically scale to the extends of ht pixel map. The problem: if you need to scale content over a pixel map with a limited amount of pixels you often have to play whiten a few percent of the available...