Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Cue List Back to Prior Cue List; Go to next cue list

    • 0 Comments
    Add the option for a cue list "Back from 1st" to be the last cue of the prior cue list; and likewise "Go from last" to be the first cue of the following cue list.
  • Reference based Groups for Effects

    • 7 Comments
    You can use Groups to define Channels for Effects but this applies them absolutely as channel numbers so if you update a group, the effect will not update to use the new grouping... It'll continue to use Chan 1>10 if you change Group 1 to 1>5...
  • Arrange pixel in pxiel mapping in circle

    • 0 Comments
    Maybe it is possible give some tools for arrange pixel in pixelmapping in circles?
  • Live Moves Flags - (ignore colour live moves)

    • 0 Comments
    I feel as if Live Colour Moves are rather ubiquitous at this point in time while live Focus & Beam moves are sometimes an obvious red flag in your show file. There should be a way to "ignore" live colour moves and/or highlight Focus & Beam moves. I...
  • Circuits in fader

    • 4 Comments
    hello, would it be possible to make it so that we can assign a channel to a fader, and that the fader follows the level of the channel during the restitution? it would be super useful to use the motorized faders thanks a lot
  • Nomad - Typing commands does not bring all windows of EOS up front.

    • 0 Comments
    I'm sitting here at my desk merging a show file into our house rep file and getting frustrated. Every time I punch in a fixture in the patch, both screens of EOS pop up on my dual monitors. and the lightwright document I'm referencing gets pushed to the...
  • Execute Sub / clear single executes

    • 1 Comment
    I'm sure it was asked before, but still: 1. Let's execute Subs 2. Would be nice to not all macros at once, but rather the chosen one (e.g. execute macro 3 would clear only macro 3).
  • Individual cue list realise times

    • 1 Comment
    being able to give deprecate cue list different release times will really help with busy shows where other cue lists (containing bumps etc) are fired from one main list. I know this can be achieved with macros but it would be nice to have this as an option...
  • Effect on Parent or Cells attribute

    • 0 Comments
    While there are ways to get this result it would be nice if Effects could have an attribute toggle to only apply the effect onto the Channel selection Fixture Parent only, or onto the Channel selection Fixture Cells only. Default behavior would be current...
  • Cells with a non zero default intensity value should be considered inactive when unused

    • 0 Comments
    Cells in a patched fixture that have a default nonzero intensity value (usually 100%) should be considered inactive when they are home (no value from Manual/cuelist/sub/effect) If you have a lot of cell fixtures in your showfile with default values...