Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Filter Scene Direct Selects

    • 1 Comment
    I'd like to be able to configure a scene direct select to only display scenes in one cue list. Custom direct selects can be used to get here, of course, but it's a clunky solution for any situation outside of a locked in show.
  • Augmented3D Only - Invert Pan/Tilt

    • 2 Comments
    There needs to be a pan and tilt invert option for Augment3D only (the same way you can invert the pan/tilt visuals in moving light display) The issue I had this past week, is that I tried to add Augmented to the show after we already started writing...
  • Swap Fixture Position between Channels

    • Planned for Future on
    • 3 Comments
    Hi there, I’d like to be able to swap fixture position information in patch for A3D Edit. This would be super helpful in repositioning fixtures. Thanks!
  • Timing Disable Button Mode for Subs

    • 1 Comment
    It would be nice to have a mode for bump buttons that ignores the timing of the bump button and snaps on and off when pressed and released. The reason I suggest this is to save space on my fader wing. Right now, I like to have even/odd bumps for busking...
  • Custom Augment 3D Fixture Models VIA GDTF/ User changable models for augment 3d.

    • 1 Comment
    Allow users to change the fixture model in augment 3d. Therefore the user can correct the incorrect models that exist within the library.
  • Search for advanced merge source & target

    • 1 Comment
    When performing an advanced merge, the ability to search the highlighted parameter. For example: Cue while list is highlighted - [Shift]+[About] would permit searching cue list labels while start is highlighted - would search cue labels within...
  • Add Meters/Feet Unit in X Y Z focus and "Meters/Feet per rev" option in manual control for encoders

    • 1 Comment
    Hi, i tried to change units of X per rev for encoders in user setup. Only way to achieve this is to edit X focus in Fixture editor and apply a "D" unit to X Focus. It would be better to have meters or feet by default for X Y Z parameters and resulting...
  • Tab Navigation for Macro Editing

    • 2 Comments
    In order to change tabs in a macro there needs to be a TAB_DOWN [#] TAB_UP but that can only be done when recording. It would be really great if it could be added after the fact, if forgotten. What brought this up for me was trying to make a patch macro...
  • "Only Merge Augment3d XYZ Location" - its without the Augment3d Data in CIA (Beam Angle, Beam Edge.....)??

    • 1 Comment
    Hi, the new function "Only Merge Augment3d XYZ Location" is great, but the Merge is without the useful self stored data in the Patch Augment3d CIA Tab ( Beam Angle, Shutters, Beam Edge..... and so on). Please include these things also in "Only Merge...
  • New Magic Sheet field to indicate source

    • 0 Comments
    Requesting the addition of ‘Source’ as a field in magic sheet symbols, as lifted straight from the ‘About’ channel CIA display. Really useful for studio and event contexts where we’re running shows off a mix of subs and cues and want to quickly read...