Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Feature Request A3D - Conventional Focus Input Method

    • 2 Comments
    It is possible to get a way to key in the focus point of conventional lamps XYZ in patch, rather than mouse clicking.
  • OSC Fader Improvments

    • 0 Comments
    It would helpful also to get some configuration data from the Faders, e.g. labels of the "Fire" and "Stop" button and also the "Fader Type" like Master, Effect Size, Effect Rate ... Maybe something like: /eos/out/fader/<index>/<fader index>/config which...
  • Storing rate and size values modified by faders

    • 1 Comment
    Hi, I would like to able to store in the cues the size or rate of an effect while modifying them by a fader
  • Fixture editor and modes

    • 0 Comments
    Hey there, I'd like to be able to - change "beam fx select" user range. Also with gobo select etcetera - being able to create hidden modes (a mode that changes the user pan or user tilt ranges but is not always displayed next to pan. Maybe as an...
  • Store Channel and Parameter Times in Submasters

    • 2 Comments
    Submasters should be able to contain timing information, that is played back realtive to the submasters intensity. Exypanding this idea, palettes and presets could hold timing information as well.
  • A3D Indication of Shutter Blades

    • 0 Comments
    It would be great in Augment3D to show which shutter is which. Perhaps this is a letter indication on the selected light, showing on a surface or at the focus level of the light? I think ideally it would be a setting like Sticks, and settable per user...
  • Submaster Usage Query in About

    • 0 Comments
    Can we add the ability to use the About menu to view the usage of a submaster/view which cues execute the submaster, just as you can with channels, presets or effects?
  • Getting main Eos settings in OSC

    • 0 Comments
    It would be great for third-party applications to be able to obtain the main general parameters of Eos in OSC, including language and library version. For example, in the same format as the version: eos/get/language and eos/get/library . Thanks!
  • record augmented snapshots records the visible state of each augmented element

    • 6 Comments
    Hello, it would be convenient to get different augmented snapshots with different augmented visible elements (for exemple, only stage and pipes for the working time, then the whole venue for the show time, or get snapshots for different sets)
  • A3D Beam Edge Slider

    • 0 Comments
    The current system for adjustment of the beam edge of fixtures in A3D patch is kinda clunky and it would be great if instead of a field to enter the sharpness of the beam edge there was a slider so you could virtually run the barrel of fixtures