Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • "Out" should be Always Absolute

    • 2 Comments
    I do a lot of work with Intensity Palettes, and sometimes I accidentally overwrite the data. If the Out command were Always Absolute, it might help prevent that. If I wanted to keep the palette reference, I could use "@ 00" instead.
  • Tab Gear

    • 0 Comments
    Closing the Tab options should also work with another klick of the gear symbol.
  • Virtual Crossfade Parameter

    • 0 Comments
    When working with hybrid/tunable white fixtures, it can be preferable to control the color with Intensity + Crossfade channel instead of Intensity + Warm + Cool. Often, the controller does not have a control mode to do this. A virtual crossfade would...
  • Additional behaviours when parameter decoder is pressed.

    • 0 Comments
    Currently when an encoder is pressed and held, the soft keys MAX, MIN, HOME etc show up. Wondering if it would be useful for when an encoder is pressed, the home key homed that parameter, and +% and - % took it to max / min, and if next / last could...
  • Submaster User Assignment

    • 0 Comments
    Request: Make Submasters user assignable. Any submaster input from a user other than the assigned one is ignored or reset. Use: Multi console/user programming in different areas. This would be useful for film/tv, festivals and trade shows. Each programmer...
  • Dates range on Show Control RTC Events

    • 0 Comments
    Hi folks, How feasible would it be to add multiple dates to this? So the syntax could be [DATE]1 thru 15 [MONTH] 10 [YEAR] 2021 would make an event run on the 1st through the 15th of every month, rather than having to do each event individually? ...
  • Zoom to all for magic sheets in snapshots

    • 0 Comments
    the idea is for have magic sheets in snapshots and when you work at different venues and with different monitor sizes your snapshots would zoom to all for magic sheets so you don’t have to mess with your snapshots when the monitor size changes from place...
  • GUI Display Assert / Inhibit / Mark at same time on same tombstone

    • 0 Comments
    Wondering if there is a way to have tombstones adjust so the I A M from inhibit, mark and assert, can all be shown at once, presently all these superscripts hide each other. Thanks!
  • Custom encoder maps change paramter-categorys when active

    • 0 Comments
    Dear ETC-Folks, this may be a bold request after 3.1 just released but I´ll ask for it anyway as the wish came up today. It´s just a couple of days that I´m playing with 3.1 one and I already love the encoder-mapping. Today I wanted to create one for...
  • say where a fixture is hang same time patching

    • 0 Comments
    Hello, wondering if it was thinkable for a fututre version to say to which pipe or object a fixture becomes the child straight in the patch. this would go faster than doing so through augmented editor