Feature and improvement suggestions

Feedback from users like you help us shape and improve Eos for all productions. We receive a large number of feature requests and suggestions from many sources, including this forum. Your comments and votes help us understand which features you’re passionate about, but there are many additional factors which inform development prioritization for any given release.

The most helpful information you can provide us when commenting on issues is how a particular suggestion would help you. If you describe your use-case and how the suggested change would benefit your work, it lets us gain a much deeper understanding of the need behind the suggestion. Suggestions often have an impact on what we work on, even if we ultimately choose not to implement a suggestion exactly as it’s described. Our ultimate goal is to understand what you and all users need and to create solutions that meet those needs. Occasionally, that’ll mean implementing a suggestion as described, but it usually means working to understand the need behind the suggestion and how we can meet that need for as many users as possible.

While we endeavor to update and respond to popular suggestions, the volume we receive means there will be occasions when we can’t provide an update or response in a timely manner. For bugs and show-critical issues, please use our standard forums and support structures: https://www.etcconnect.com/Contact/Technical-Support.aspx

  • Conditional Copy show data when fixture is in specified preset

    • 0 Comments
    When copying data from one fixture type to another (specifically going from a moving light to a static), I would love a way to copy show data from fixture ONLY when it is in a specified preset. For example, if I have this cue list: I now want...
  • Magic Sheet Duplicate Array Preview

    • 0 Comments
    Hello, I think that duplicate array would be more useful if there was a preview of your array as you were editing it. Thank you!
  • RPU backlit buttons als light when assigned as "hard key".

    • 0 Comments
    I have a request for the backlit buttons on the RPU. When I make a macro witch exists on the RPU buttons, that button is backlit. But when I choose a hard key (for example: Live) that button is not backlit. Is it possible to also backlit the "hard...
  • Augment 3D Needs Undo Capability.

    • 0 Comments
    Not having "Undo" is absolutely unacceptable for professional software.
  • Shutters order and Augment3d

    • 4 Comments
    Hi Everybody A question about how to manage the shutters' order with Augment3d : I used to change the order to have the A one upstage, C one downstage, B one Stage Left and D one Stage Right. This system is really useful to play with shutters. The...
  • Set a default file extension

    • 0 Comments
    It bugs me that I have to manually select the .esf2 format every morning when I save a new file for the day. I know that there isn't really a difference between an esf2 file and an esf3d file that contains no Augment3d model, but I like to stick to esf2...
  • Ability to dim empty faders on Ion XE 20

    • 0 Comments
    Hi, the only way to dim backlights of empty faders and "group" buttons is to switch off all in brightness control
  • Imported objects as FPE points

    • Under Review on
    • 2 Comments
    It would be nice to add the ability to use imported objects, as FPE and reference points. Use case is as follows: On a stage with multiple sets, to make importing aligning sets with spotting plans easier the 0,0,0 point of the model is set to the corner...
  • Label editing in MobileRFR

    • 1 Comment
    I’d love to be able to edit cue labels (or any label, for that matter) in the MobileRFR app. It would be very useful for situations in which a client station/RVI is not available.
  • Last Palette Used

    • 0 Comments
    Idea:Add a small label for last palette used to table and magic sheets. Current issue: When using palettes any adjustment turns references to a + or their actual data from reference labels. Current scenario: Fos/4 x8 in direct mode, adjust light to...