I am not familiar with this light so I am only guessing on the order in which they need to be patch. Add 1 Motion Add 1 Beam Add X Cells (how every many the unit has)
It depends which mode you want to control the fixture in.
Modes 2 (16bit) and 3 (8bit) are the simplest for patching / programming if you just want to control it like a simple mover with 1 color output. i.e. When it's 'RED' , all the leds are RED. In these examples, it wouldn't need a multi patch.
If you want to control the individual led rings independently, then you'd use mode 1 or 5 and would need a multi patch.
Lets say you addressed your fixture at 001. in mode 1, it's DMX foot print would cover 35 channels (001 - 035) You would for example patch: Channel Fixture profile Address (101) Robin 100 m1 Motion @ 001 (111) Robin 100 m1 cell @007 (121) Robin 100 m1 cell @015 (131) Robin 100 m1 cell @023 (141) Robin 100 m1 Beam @031
Now the single instrument is seen by Hog as 4 'fixtures'. Channel 141 must be at FULL to see any output (I changed the default to always FULL). Then 111,121,131 at FULL for intensity/color for individual rings Channel 101 to adjust pan/tilt.
Palettes will be your friend for these. If you don't need the individual ring control, I recommend the easier modes. But man you can make some awesome effects with indiv. control! Good Luck.
Correct, basically, the outer ring of leds is a fixture (has adjustable color and intensity), middle ring is a separate fixture with it's own unique color intensity controls, and ditto for inner ring. The Pan/Tilt fixture are affecting all 3 ring 'fixtures' but have no intensity.
Better is to use Mode 5 There you can get rid of the Beam-fixture because the channel-order is different and the parameters are then in the motion fixture. There you patch 1 Motion and 3 cells