I have several fixtures that I would like to change the wheelsets on but I cant find any information on creating your own wheelsets. Is there a manual addendum? Could someone walk me thru creating new wheelsets? The main problem that I am having is that the wheelsets I am making are being applied to all the fixtures in the show.
The wheelsets ARE applied to everything. But, you can have as many wheelsets as you like and just cross-load.
It sounds tedious, but it does indeed work. I use the DL2/3 set for everything for the most part. However, when I'm using Showpix/Studiopix, I'll jump into that wheelset while I'm doing the major media programming on them. Then jump back to the DL2/3 set for finalizing programming.
It would be great if wheelsets worked on a "per type" basis. So I could use several different wheelsets at the same time applied to different fixtures.
We have enhancement #10636 logged already to allow per type wheelsets. This is planned for in a few releases. Also this is one area that has never been added to the manual. I do plan to write some information to add to the manual soon too.
Also please note that when importing wheelsets as Jon describes that you are importing all preferences not just the wheelset.
Is there any update for this? I tried searching for #10636, but found nothing there or in the index for the updated user manual.
I keep trying to do a per-type wheelset for the ParLite RGB (running I-Red, I-Green, and I-Blue all on one screen), but it mucks with all my fixtures. Alternatively, a designer once told me there was a way to program them using an intensity parameter and color palettes, but he couldn't show me how.
[QUOTE=SarahK;48631] Alternatively, a designer once told me there was a way to program them using an intensity parameter and color palettes, but he couldn't show me how.
Any tips would be appreciated.
If you use a lib-file made by HES you will have virtual Intensity Channel. That means if you go like "all RGB-Pars @ full" the will go white, and you can work with cmy or hue and saturation like with any other moving-light
this only works for hes-created-lib-fixtures, fixtures from the fixture builder dont have the possibility to have this virtual intensity channel