Is there a way when I'm using a large theatrical style cue stack, that I can reference an existing cue? Say I have cue 440.1, then I want that exact cue in 525, 611, and 755. I know I could just make a pallette, and reference the pallette, but I was wondering if I could just reference the entire cue (including timing, etc.). This way, when I edit that "Look", all of the reference looks get that information to it, without having to copy it (I have something that uses the same look about 25 times, we we keep changing it.)
Why not just have 440.1, 525, 611 and 755 as a blank cue, then reference in a scene? That way the scene is holding the parameters rather than the cue and it is easilly updatable?
So for 441.5, I'd do a GS1, then on the following cue I'd do an RS1, or does the scene automatically release upon running the next cue? If I do an RS after, how is the timing going to work? Do I need to persist the first list to avoid the lights changing locations back to home? What's the timing going to workout at if I release the scene in relation to bring back up the following cue?
I Asked to have this kind of option when we copy a cue, I can't remember the number for this request.
Pending that this request arrive, I create a palette with all parameters of the look, so when I modify the palette I modify cues made with this palette.
But what would be the real difference for using a seperate que or a scene? I normally don't work with scenes, but there should be a good reason otherwise it wouldn't be impemented in the software. So can anyone tell me what the advantage is for programming a scene instead of a que?
Scenes are great because they can be a place to put things that you don't watn to clog up your cuelist directory for the shows. Think 1-cue lists that you will fire during a show manually on the touchscreens....or for that producer who wants to see a bunch of "looks." That way, you can call them up in any order you desire. I find it useful when you are programming around presenters that are all out of order. So you just program that "scene" as a one look to start, and this allows you to just get the information into a cuelist easily.