Hi.We have varying positions that require us to invert pan and / or tilt.As a result we also need to invert the Frame Assembly.Front of House Hanging Fixtures are rotated X,Y,Z 0,0,0.Unfortunately Shutter Frame Assembly inverting doesnt Translate to Augment. So Rotating the Lamp in Augment Z=180 isnt an option. is this a bug or is it possible to manually tell Augment to update or invert the Shutter Frame Assembly?We can get it to the point where orientation fits with reality, coordinates and the display encoders,but not the Shutter Assembly Orientation in Augment. it always stays 1234
We read that the T1 M3 has an issue with an inverted Tilt Range,which doesnt happen with our solas for example.We also tried this for our solas, and would like to be able to have this oriented corrrectly in augment.any help is much appreciated.regards,Christian
HI Christian Gierden,
Sorry that no one has replied to this thread yet. Could you possible share an example of what you are asking for? I want to be sure we're all on the same page so I can see if this is already planned or needs to be added as a future request.
Unfortunately, it is not possible to correct this in Augment3d at this time. However, this is on the list for future development.