Manual controls fade timing

Hi all,

My school is currently going through it's Christmas assemblies and due to their ad-hoc nature I don't have the ability to program anything beforehand. I have built a magic sheet with a load of groupings, palettes and effects which allows me to busk, but I am having issues with timings.

I would like to have the ability to hold my changes until a point. and then play them when I am ready. Currently I tried to do that using macros to change the manual controls, but what I found is that the changes in the manual controls timings don't follow, so say I 'cue' up a colour palette with a fade time of 10 minutes then change it to 3 to fade it in, they are still controlled by the 10 minutes one.

Any ideas on how I can implement something similar to this? 

Thanks,

Matt

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  • Hi Matt, What I do to get around this (though this can end up being quite complex)
    Is set up a Q list that contains Lights in a selected Preset, sharing the same number for Palettes (ie Preset 999 contains I,F,C & B Palettes 999) and in Q 2 of said list have the lights stored in a Preset 998 (or whatever) and have a magic sheet with the standard Palettes you use underneath Macro (MS Object) buttons that copy say ColorPalette 1 to 999, or Focus Palette 3 Copy_To 999 (or 998)
    You can even just have macros that say Copy_To 999 (or whatever) under or above your palette selections, so you can use same magic sheet for driving channels manually or use the copy to function to 'set up your next GO.

    Hope that makes sense, as I said it can end up being quite complex but if you only have 2 Q's and a myriad of Palettes you can busk a look onstage before it gets there.

    Timing on Cues set too how you like it (or utilise the up/down fade of the master)
  • I could see that being a method which I use, the only issue being that I am implementing this so that when I leave they have an easy busking system but I shall make a magic sheet with this and see what they think! Thank you very much for this reply
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